[6.20] Visual issues on NPC models.

Ask here if you experience technical problems with X4: Foundations.

Moderator: Moderators for English X Forum

vvvvvvvv
Posts: 1376
Joined: Tue, 28. Nov 23, 15:38
x4

[6.20] Visual issues on NPC models.

Post by vvvvvvvv »

Hi. I've not found a forum to report visual glitches, so I'm posting it here. I do not need assistance with this.

This is Monika Giorno, npc you get for completing terraforming mission for Black Hole Sun, whose job is to steal your chair in personal office:

Image

Here's the problem:
Image

It feels like at some point character heads were updated, but this particular haircut wasn't and it is now clipping through the skull. I think this is an unique or extremely rare hair model, as normal NPCs never have it.

----
Here's another one. This happens on Segaris female models:

Image
See the broken neck.

You can observe it on "leaning" npcs which you can find in bars. Apparently skin weights on neck are off and are tied to torso. This particular NPC appears in Yaki investigation plot, it is Yaki agent Kasee Reuven "assisting" captain of Segaris miners. Most likely all segaris and terran bodies in jumpsuit have this issue.
CBJ
EGOSOFT
EGOSOFT
Posts: 54329
Joined: Tue, 29. Apr 03, 00:56
x4

Re: [6.20] Visual issues on NPC models.

Post by CBJ »

Is your game modified at all? There are some deprecated models in the game files, which the base game avoids using, but which mods sometimes accidentally end up using.
vvvvvvvv
Posts: 1376
Joined: Tue, 28. Nov 23, 15:38
x4

Re: [6.20] Visual issues on NPC models.

Post by vvvvvvvv »

CBJ wrote: Tue, 28. Nov 23, 23:26 Is your game modified at all? There are some deprecated models in the game files, which the base game avoids using, but which mods sometimes accidentally end up using.
It is unmodded vanilla game, the save is without "modified" tag. I also have all DLCs (Terran, Split, Boron, Avarice), but it probably doesn't matter. The broken neck girl is using normal segaris crewman outfit, as far as I can tell.
CBJ
EGOSOFT
EGOSOFT
Posts: 54329
Joined: Tue, 29. Apr 03, 00:56
x4

Re: [6.20] Visual issues on NPC models.

Post by CBJ »

Can you provide a link to the save with the offending characters close by? That would make it a lot easier to identify which ones they are and how they got into the game.
vvvvvvvv
Posts: 1376
Joined: Tue, 28. Nov 23, 15:38
x4

Re: [6.20] Visual issues on NPC models.

Post by vvvvvvvv »

CBJ wrote: Wed, 29. Nov 23, 00:40 Can you provide a link to the save with the offending characters close by? That would make it a lot easier to identify which ones they are and how they got into the game.
I've sent the files via PM.

Save 008 is looking at "Monika Giorno". Note that, uh, it is made on end-game post-terraforming gigafactory HQ station with something like hundred hokkaidos parked nearby or docked to it. Framerate won't be good.

Save 007 is looking at crewmember in segaris outfit, leaning on the rail on astrid. Similar pose as the "broken neck girl". The thing is "Broken Neck Girl" was a story NPC, and probably by now despawned. The issue here is I don't know if your animation system will restore the pose once you load it, so you might need to teleport to/from astrid couple of times until someone leans on one of the rails and begins staring in the pool.

Return to “X4: Foundations - Technical Support”