[#1526]6.2 Jolt Engine Spinning Raptor

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Eff|Eff
Posts: 78
Joined: Sun, 30. Aug 09, 18:53
x4

[#1526]6.2 Jolt Engine Spinning Raptor

Post by Eff|Eff »

Hello,

unfortunately the Jolt Engine still does not work properly with large ships. In the attached save game you will have some Shih docking on a Raptor. It already start spinning. Right now Raptors and Tokyos are not useable.

https://1drv.ms/u/s!As28nvdp780QhNtuOHF ... w?e=sAjRlf

Maybe this save will help to solve this.
Imperial Good
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Joined: Fri, 21. Dec 18, 18:23
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Re: [#1526]6.2 Jolt Engine Spinning Raptor

Post by Imperial Good »

As a work around you can try leaving the area of the carrier so it enters low attention levels. Carriers recalling ships should still operate reliably in low attention where collision physics is not really simulated.
fm10m1kse
Posts: 50
Joined: Sun, 22. Jan 23, 17:57
x4

Re: [#1526]6.2 Jolt Engine Spinning Raptor

Post by fm10m1kse »

I run into this basically every time any of my fighters return to my carriers. I am using Raptors and Zeus E. The situation seems to be significantly worse for the Zeus E. From looking at the map, it looks like fighters get stuck in it's launch tubes which causes spinning, and locking the ship in travel mode if I was already in it.

I don't see this happening at all with the Guppy. Hoping for a fix, I enjoy big fighter swarms!

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