Hello,
unfortunately the Jolt Engine still does not work properly with large ships. In the attached save game you will have some Shih docking on a Raptor. It already start spinning. Right now Raptors and Tokyos are not useable.
https://1drv.ms/u/s!As28nvdp780QhNtuOHF ... w?e=sAjRlf
Maybe this save will help to solve this.
[#1526]6.2 Jolt Engine Spinning Raptor
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Re: [#1526]6.2 Jolt Engine Spinning Raptor
As a work around you can try leaving the area of the carrier so it enters low attention levels. Carriers recalling ships should still operate reliably in low attention where collision physics is not really simulated.
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Re: [#1526]6.2 Jolt Engine Spinning Raptor
I run into this basically every time any of my fighters return to my carriers. I am using Raptors and Zeus E. The situation seems to be significantly worse for the Zeus E. From looking at the map, it looks like fighters get stuck in it's launch tubes which causes spinning, and locking the ship in travel mode if I was already in it.
I don't see this happening at all with the Guppy. Hoping for a fix, I enjoy big fighter swarms!
I don't see this happening at all with the Guppy. Hoping for a fix, I enjoy big fighter swarms!