Significant update to X4 Modding Tools released
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- EGOSOFT
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Significant update to X4 Modding Tools released
After launching our Blender Modding Tools alongside the 6.00 update and the X4: Kingdom End expansion back in April 2023, we're excited to bring you another important update to our tools for modding X4: Foundations.
Firstly, we've introduced a one-click conversion tool that easily transforms old mod models into the new format Egosoft uses. If you've been using older community tools, this is a game-changer for you. For those interested in adding a layer of dynamism, you can now create custom animations. This will allow more interactive and engaging elements within your modded worlds. We've also simplified some of the more technical aspects of the tools. During model export, the tools will now automatically generate "component" XML files, resulting in a speedier process for asset creation. Last but not least, we've incorporated a feature that allows the creation of waypoints, specifically for drone routes.
We're in the process of compiling more detailed documentation for all these new capabilities. In the meantime, keep an eye on our Wiki for updates and documentation links. Though still under construction, it's shaping up to be a valuable resource: X Wiki.
Go ahead and download the updated modding tools to explore these new features. Whether you're a modding veteran or new to the scene, this update is designed to streamline your creative process. Happy modding!
Firstly, we've introduced a one-click conversion tool that easily transforms old mod models into the new format Egosoft uses. If you've been using older community tools, this is a game-changer for you. For those interested in adding a layer of dynamism, you can now create custom animations. This will allow more interactive and engaging elements within your modded worlds. We've also simplified some of the more technical aspects of the tools. During model export, the tools will now automatically generate "component" XML files, resulting in a speedier process for asset creation. Last but not least, we've incorporated a feature that allows the creation of waypoints, specifically for drone routes.
We're in the process of compiling more detailed documentation for all these new capabilities. In the meantime, keep an eye on our Wiki for updates and documentation links. Though still under construction, it's shaping up to be a valuable resource: X Wiki.
Go ahead and download the updated modding tools to explore these new features. Whether you're a modding veteran or new to the scene, this update is designed to streamline your creative process. Happy modding!
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- Posts: 1
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Re: Significant update to X4 Modding Tools released
Tried using the Blender Modding Tools V0.6.5 in my Blender and it kept throwing errors. >:/
I'm using blender 3.6 btw. >w<
Error Log:
I'm using blender 3.6 btw. >w<
Error Log:
Spoiler
Show
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\addon_utils.py", line 369, in enable
mod.register()
File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\addons\ego_tools\__init__.py", line 90, in register
register_class(OBJECT_OT_add_egoSubtypeProperty)
ValueError: register_class(...): already registered as a subclass 'OBJECT_OT_add_egoSubtypeProperty'
File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\modules\addon_utils.py", line 369, in enable
mod.register()
File "C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\addons\ego_tools\__init__.py", line 90, in register
register_class(OBJECT_OT_add_egoSubtypeProperty)
ValueError: register_class(...): already registered as a subclass 'OBJECT_OT_add_egoSubtypeProperty'
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Re: Significant update to X4 Modding Tools released
Can you share more examples?
It would be nice to see examples .blend files of weapon and turret?
It would be nice to see examples .blend files of weapon and turret?
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- Posts: 7
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Re: Significant update to X4 Modding Tools released
Tried using the Blender Modding Tools V0.6.5 in my Blender and it kept throwing errors. >:/
I'm using blender 3.6 btw. >w<
Same to you ...
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- Posts: 126
- Joined: Mon, 12. Nov 07, 05:48
Re: Significant update to X4 Modding Tools released
Tried 4.3 (have to move the addons to addons_core)
That appeared to work... with one exception.
As for the .xml -> .dae conversion tool - I do not understand the readme about what directories it wants.
Trying to figure out what could be wrong - I come here... and find 3.6 also doesn't work...
That appeared to work... with one exception.
Code: Select all
ValueError: register_class(...): already registered as a subclass 'OBJECT_OT_add_egoSubtypeProperty'
Trying to figure out what could be wrong - I come here... and find 3.6 also doesn't work...
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Re: Significant update to X4 Modding Tools released
Why there's no clear announce that the Egosoft Blender Tools got an update from 0.0.2 to 0.8.2 two months ago, allowing for installation on Blender 4.21 LTS (at least, that one was confirmed as tested with)? Maybe I missed it, but it's kinda weird it wasn't front-paged. Those guys who worked on the tools' update deserve some appreciation, imho. Modders may also be interested, not everyone sits on discord (where I got the news) frequently.
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Re: Significant update to X4 Modding Tools released
"Blender Mod Tools" download link not working 

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Re: Significant update to X4 Modding Tools released
404 - Not Found
You've hit a jumpgate malfunction. This sector of the web is currently unreachable.
You've hit a jumpgate malfunction. This sector of the web is currently unreachable.
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Re: Significant update to X4 Modding Tools released
Interesting... I had no problems downloading the tools two months ago. During installation of the extension my AV went crazy about two processes but I was assured it was false positives. The tools work with 4.2 but I tested it with importing stuff so far.
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Re: Significant update to X4 Modding Tools released
Blender tool download fixed now.
A dog has a master; a cat has domestic staff.
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Re: Significant update to X4 Modding Tools released
Wiki lists link to XR converter which seem to be gone. The original dropbox account of the XR converter author seems to be terminated, meaning right now it is ot possible to find XR Converters source. There are several XR converters binaries floating around but with no source code it is not possible to update t hem, and the tool itself does not seem to be functional.Gregory wrote: ↑Fri, 8. Sep 23, 11:45 After launching our Blender Modding Tools alongside the 6.00 update and the X4: Kingdom End expansion back in April 2023, we're excited to bring you another important update to our tools for modding X4: Foundations.
Firstly, we've introduced a one-click conversion tool that easily transforms old mod models into the new format Egosoft uses. If you've been using older community tools, this is a game-changer for you. For those interested in adding a layer of dynamism, you can now create custom animations. This will allow more interactive and engaging elements within your modded worlds. We've also simplified some of the more technical aspects of the tools. During model export, the tools will now automatically generate "component" XML files, resulting in a speedier process for asset creation. Last but not least, we've incorporated a feature that allows the creation of waypoints, specifically for drone routes.
We're in the process of compiling more detailed documentation for all these new capabilities. In the meantime, keep an eye on our Wiki for updates and documentation links. Though still under construction, it's shaping up to be a valuable resource: X Wiki.
Go ahead and download the updated modding tools to explore these new features. Whether you're a modding veteran or new to the scene, this update is designed to streamline your creative process. Happy modding!
It would be great if egosoft provided some way to reuse or alter existing ships.
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Re: Significant update to X4 Modding Tools released
Hi,
i am using Blender 4.4 with EgoBlenderModTools 0.6.8.
While trying to "export(XML)" the sample Boron-Engine, i got the error "An error occurred: 'Object' object has no attribute 'groups'".
There seems to be a missing section "groups" in the tools.
I have seen screenshot of the EgoBlenderModTools (0.6.5), where this section exists.
Is this a bug in EgoModTools 0.6.8 or do i use a non proper version of blender?
i am using Blender 4.4 with EgoBlenderModTools 0.6.8.
While trying to "export(XML)" the sample Boron-Engine, i got the error "An error occurred: 'Object' object has no attribute 'groups'".
There seems to be a missing section "groups" in the tools.
I have seen screenshot of the EgoBlenderModTools (0.6.5), where this section exists.
Is this a bug in EgoModTools 0.6.8 or do i use a non proper version of blender?