X2 stations - the only question that matters
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X2 stations - the only question that matters
So what we really need is a definitive answer regarding whether or not we can own shipyards in X2. So Steel, care to comment?
Al
Al
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What's the difference between Laser Towers and Turrets?? I can't see any advantage that Turrets have over Laser Towers except possibly turning rate. Laser Towers offer better firing arcs as they're placed away from the body of the station, therefore it only requires 4 to provide full 360 degree protection whereas a station would require more turrets due to their proximity.Al wrote:I'm pretty sure that someone (Bernd or Steel) said that factories could have their own defenses, which I presume means turrets of some description.
Al
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Well, since you mention the turrets/LTs, I hope the Ego-folks WILL fix the LT auto-rotation issue (that being the fact they rotate towards north EVERYTIME you leave the sector).carran wrote:What's the difference between Laser Towers and Turrets?? I can't see any advantage that Turrets have over Laser Towers except possibly turning rate. Laser Towers offer better firing arcs as they're placed away from the body of the station, therefore it only requires 4 to provide full 360 degree protection whereas a station would require more turrets due to their proximity.Al wrote:I'm pretty sure that someone (Bernd or Steel) said that factories could have their own defenses, which I presume means turrets of some description.
Al
And yes, I, too, hope to build a shipyards some day... A Boron one... perhaps even start a new sector (hey, they said there was a CHANCE of renaming/retaking sectors...)
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Two points:StEaLtH wrote:Well, since you mention the turrets/LTs, I hope the Ego-folks WILL fix the LT auto-rotation issue (that being the fact they rotate towards north EVERYTIME you leave the sector).
1) Is this a problem? The only time it will EVER have an effect is if you arrive in-sector just as a pirate gets within range of the laser towers, and how often does that happen?
2) ALL ships have the same "problem"--the game simply doesn't keep track of the direction the ship is pointing when you're not in the same sector, and I'm guessing it does this to reduce the calculations required in remote sectors. I guess it might be possible to modify it so ships point in the direction they happen to be moving in, but that wouldn't help for lasertowers because they don't move!
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True, but it's not hard to take the position of a ship, its destination in that sector and then work out the direction it is most likely to be headed in.pjknibbs wrote:2) ALL ships have the same "problem"--the game simply doesn't keep track of the direction the ship is pointing when you're not in the same sector, and I'm guessing it does this to reduce the calculations required in remote sectors. I guess it might be possible to modify it so ships point in the direction they happen to be moving in, but that wouldn't help for lasertowers because they don't move!
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It is a problem. In my X-iverse, the Pirates are a very aggressive lot. POssibly because of those two pirate bases I wrecked some time ago...pjknibbs wrote:1) Is this a problem? The only time it will EVER have an effect is if you arrive in-sector just as a pirate gets within range of the laser towers, and how often does that happen?
True, but it would also prevent them from occasional crashing into the nearest station because they're mostly TSes!2) ALL ships have the same "problem"--the game simply doesn't keep track of the direction the ship is pointing when you're not in the same sector, and I'm guessing it does this to reduce the calculations required in remote sectors. I guess it might be possible to modify it so ships point in the direction they happen to be moving in, but that wouldn't help for lasertowers because they don't move!