6.20 Public Beta starting

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Post Reply
Gregory
EGOSOFT
EGOSOFT
Posts: 783
Joined: Mon, 5. Aug 19, 06:17
x4

6.20 Public Beta starting

Post by Gregory » Mon, 26. Jun 23, 15:25

Following the recent rollout of the 6.10 update for X4: Foundations, we're ready to embark on the next stage of our journey: the 6.20 Public Beta. The 6.20 update is a reflection of our ongoing commitment to refine and improve your X4 experience.

Here are some of the highlights you can look forward to in the first beta version of 6.20:
  • Mission fixes
  • AI and ship movement improvements
  • Mouse steering mode tweaks
  • New hotkey bindings
  • Full text Czech localization
>> 6.20 Public Beta 1 Changelog

Your feedback has always been an essential element driving the evolution of X4: Foundations, so we encourage you to participate in the 6.20 Public Beta and report your findings to our Public Beta Feedback forum.

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Thank you for your continued support, and we can't wait to see you in the 6.20 Public Beta universe!
All our channels in one convenient list :arrow: https://linktr.ee/egosoft

numerialized
Posts: 6
Joined: Wed, 2. Feb 22, 13:51
x4

Re: 6.20 Public Beta starting

Post by numerialized » Thu, 29. Jun 23, 08:49

Excellent, no_steam executable please?
In kuertee we trust.

User avatar
chew-ie
Posts: 5678
Joined: Mon, 5. May 08, 00:05
x4

Re: 6.20 Public Beta starting

Post by chew-ie » Thu, 29. Jun 23, 09:01

numerialized wrote:
Thu, 29. Jun 23, 08:49
Excellent, no_steam executable please?
Never during beta

Image

Spoiler
Show
BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

:idea: Pick your poison seed [for custom gamestarts]
:idea: Feature request: paint jobs on custom starts

numerialized
Posts: 6
Joined: Wed, 2. Feb 22, 13:51
x4

Re: 6.20 Public Beta starting

Post by numerialized » Fri, 30. Jun 23, 12:31

chew-ie wrote:
Thu, 29. Jun 23, 09:01
numerialized wrote:
Thu, 29. Jun 23, 08:49
Excellent, no_steam executable please?
Never during beta
Spoiler
Show
Image
I will have to update my workshop mods if I log in to steam. :(
In kuertee we trust.

CBJ
EGOSOFT
EGOSOFT
Posts: 52285
Joined: Tue, 29. Apr 03, 00:56
x4

Re: 6.20 Public Beta starting

Post by CBJ » Fri, 30. Jun 23, 15:59

We ask people to test the Public Beta unmodified anyway, because otherwise any feedback on it isn't really useful.

numerialized
Posts: 6
Joined: Wed, 2. Feb 22, 13:51
x4

Re: 6.20 Public Beta starting

Post by numerialized » Sun, 2. Jul 23, 12:54

CBJ wrote:
Fri, 30. Jun 23, 15:59
We ask people to test the Public Beta unmodified anyway, because otherwise any feedback on it isn't really useful.
Error at line 5 of "6.20 Public Beta starting.post", uncaught exception error: "feedback" can not be found :
X.isModified() ? return X : return undefined

Anyway I am so excited, finally talking to a real developer... I must ask, do you have any intention of stopping IS interpolation of NPC ships at some point of development? A xenon t accelerating to -5800m/s under a second, stopping and interpolating with 10km/s (displaying 300m/s speed)sidewards the next second, towards its destination looks really ridiculous in addition to wrecking any combat gameplay.
In kuertee we trust.

User avatar
chew-ie
Posts: 5678
Joined: Mon, 5. May 08, 00:05
x4

Re: 6.20 Public Beta starting

Post by chew-ie » Sun, 2. Jul 23, 14:12

numerialized wrote:
Sun, 2. Jul 23, 12:54
CBJ wrote:
Fri, 30. Jun 23, 15:59
We ask people to test the Public Beta unmodified anyway, because otherwise any feedback on it isn't really useful.
Error at line 5 of "6.20 Public Beta starting.post", uncaught exception error: "feedback" can not be found :
X.isModified() ? return X : return undefined

Anyway I am so excited, finally talking to a real developer... I must ask, do you have any intention of stopping IS interpolation of NPC ships at some point of development? A xenon t accelerating to -5800m/s under a second, stopping and interpolating with 10km/s (displaying 300m/s speed)sidewards the next second, towards its destination looks really ridiculous in addition to wrecking any combat gameplay.
If you are "really" participating at the beta this involves posting your findings in the beta board (mentioned in the post which informed you about the details on how to join the beta in the first place). Doing so will bring you in contact with more then one developer - if you don't anticipate a hours long dialogue, that is. Those guys are to work on the reports and not discussing single features with each and every participant.

Image

Spoiler
Show
BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

:idea: Pick your poison seed [for custom gamestarts]
:idea: Feature request: paint jobs on custom starts

numerialized
Posts: 6
Joined: Wed, 2. Feb 22, 13:51
x4

Re: 6.20 Public Beta starting

Post by numerialized » Sun, 2. Jul 23, 14:31

chew-ie wrote:
Sun, 2. Jul 23, 14:12
If you are "really" participating at the beta this involves posting your findings in the beta board (mentioned in the post which informed you about the details on how to join the beta in the first place). Doing so will bring you in contact with more then one developer - if you don't anticipate a hours long dialogue, that is. Those guys are to work on the reports and not discussing single features with each and every participant.
What I am "really" doing is nothing. I do not think that any participation will accomplish anything provided what you said on another thread is correct @ they use forums to track issues instead of a jira and abandon them as they get distracted, along with utilizing an internal testing person/group.
I just want to get my game running, which requires no_steam exe because my extensions folder is a mess. And I added a note about a really annoying mechanic, at a moment's opportunity since CBJ seems a celebrity around here, with no expectations on my end.
In kuertee we trust.

User avatar
chew-ie
Posts: 5678
Joined: Mon, 5. May 08, 00:05
x4

Re: 6.20 Public Beta starting

Post by chew-ie » Sun, 2. Jul 23, 15:41

numerialized wrote:
Sun, 2. Jul 23, 14:31
chew-ie wrote:
Sun, 2. Jul 23, 14:12
If you are "really" participating at the beta this involves posting your findings in the beta board (mentioned in the post which informed you about the details on how to join the beta in the first place). Doing so will bring you in contact with more then one developer - if you don't anticipate a hours long dialogue, that is. Those guys are to work on the reports and not discussing single features with each and every participant.
What I am "really" doing is nothing. I do not think that any participation will accomplish anything provided what you said on another thread is correct @ they use forums to track issues instead of a jira and abandon them as they get distracted, along with utilizing an internal testing person/group.
The reported issues are tracked in the internal bug tracker of Egosoft (AFAIK Mantis). You can see this that they add numbers to the post titles as soon as they checked the user beta reports. They are also using JIRA / Confluence for other project management stuff - so I'd say the accusation of them "abandon" reports is a bit far fetched. Should be important to differentiate here: not fixed asap != abandoned. Some problems are harder to fix and everything worked on has to be double checked. Thus there is only so much a dev team can accomplish in a given time frame. Even less so if unforeseen complications arise during an investigation.

I'm not playing on Steam - but can't you just copy your modified game installation elsewhere, make a clean reinstall and thus be able to check out 6.20?

Image

Spoiler
Show
BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

:idea: Pick your poison seed [for custom gamestarts]
:idea: Feature request: paint jobs on custom starts

xrogaan
Posts: 91
Joined: Tue, 31. May 11, 20:27
x4

Re: 6.20 Public Beta starting

Post by xrogaan » Sun, 9. Jul 23, 09:12

New hotkey bindings
I have one of those neat keyboards that have extra programmable keys. I can assign a F13-F24 to them, sadly X4 only recognize up to F15. Maybe it is due to me running the game on linux, I don't know. Though, would the new bindings thing allow for more function keys to be recognized?

CBJ
EGOSOFT
EGOSOFT
Posts: 52285
Joined: Tue, 29. Apr 03, 00:56
x4

Re: 6.20 Public Beta starting

Post by CBJ » Sun, 9. Jul 23, 09:41

No, that entry refers to in-game features that can now be bound to a hotkey, not to new keys on the keyboard being bindable.

Brinnie
Posts: 800
Joined: Mon, 5. Jun 06, 08:26
x3tc

Re: 6.20 Public Beta starting

Post by Brinnie » Wed, 12. Jul 23, 11:43

xrogaan wrote:
Sun, 9. Jul 23, 09:12
New hotkey bindings
I have one of those neat keyboards that have extra programmable keys. I can assign a F13-F24 to them, sadly X4 only recognize up to F15. Maybe it is due to me running the game on linux, I don't know. Though, would the new bindings thing allow for more function keys to be recognized?
Just a quick one, I don't mean to derail this topic.

What keyboard are you using, does it let you program the extra keys, like with standard hotkeys or even macros?
If it does, you might be able to use the other function keys.

xrogaan
Posts: 91
Joined: Tue, 31. May 11, 20:27
x4

Re: 6.20 Public Beta starting

Post by xrogaan » Thu, 13. Jul 23, 15:18

Brinnie wrote:
Wed, 12. Jul 23, 11:43
xrogaan wrote:
Sun, 9. Jul 23, 09:12
New hotkey bindings
I have one of those neat keyboards that have extra programmable keys. I can assign a F13-F24 to them, sadly X4 only recognize up to F15. Maybe it is due to me running the game on linux, I don't know. Though, would the new bindings thing allow for more function keys to be recognized?
Just a quick one, I don't mean to derail this topic.

What keyboard are you using, does it let you program the extra keys, like with standard hotkeys or even macros?
If it does, you might be able to use the other function keys.
I have extra non-standard keys that can be assigned virtually any code. Macros are also a possibility. Though they are named "function keys", they're not exactly without purpose. F21 would be XF86TouchpadToggle, and F20 would be XF86AudioMicMute. And some of them are just key codes without any symbol assigned to them. I can use a combinaison of shift, alt and ctrl with those keys, so it's not an issue. Just annoying to write the macro for it.

Post Reply

Return to “X4: Foundations”