Collision Mesh of Last Veng Station is all kinds of messed up.

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Laserak
Posts: 12
Joined: Fri, 25. Dec 20, 19:16
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Collision Mesh of Last Veng Station is all kinds of messed up.

Post by Laserak »

The collision mesh for the Derelect Station that you have to investigate for Gride in the Paranid plot, is all kinds of crazy wrong. There are 'holes' where I should be able to fly the Erlking into, that my Nemesis was hitting 'invisible' stuff constantly.
CBJ
EGOSOFT
EGOSOFT
Posts: 54303
Joined: Tue, 29. Apr 03, 00:56
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Re: Collision Mesh of Last Veng Station is all kinds of messed up.

Post by CBJ »

Please provide saves, or at the very least screenshots, showing some of these locations. With large assets like this, it can be hard to find specific issues that people are referring to without this.
Laserak
Posts: 12
Joined: Fri, 25. Dec 20, 19:16
x4

Re: Collision Mesh of Last Veng Station is all kinds of messed up.

Post by Laserak »

Sorry, I didn't just sit there and wait for a solution, I bumbled through it. That said, basically the entire thing. I would think considering its a plot item, it should just get a good once over. The whole collision mesh seemed 'misaligned' and not matching to the visual model. But mostly 'holes' where you would think you could fly through, nearly act like solid walls. (Like the racing gates were doing in 6.0 beta)

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