[Solved myself, still a bug report though!] Can't open PHQ logical overview

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thure
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Joined: Fri, 21. Apr 23, 01:00

[Solved myself, still a bug report though!] Can't open PHQ logical overview

Post by thure »

Edit: I Figured out the issue
It has nothing to do with the amount of ships trying to dock. I was expanding the PHQ to be able to do all the terraforming missions, and as such, I had planned the construction of 240 S/M Ship Fabrication Bays.
Turns out, if you plan a build of exactly 223 or more S/M Fabrication Bays on one station, you will no longer be able to open the Logical overview for that station
I'm guessing it has to do with the number of lines the game can show in that window, and Fabrication modules makes it an issue due to each module getting it's own line in the logical overview

First off, I am playing with quite a few mods, however, I've been playing for hundreds of hours with the same mod list, and have made no changes to my mods preceding this issue, making me think this is a game issue. I tried disabling alll mods and loading the save, it loads just fine without the mods, and the issue persists.

Files:

Save File: https://www.dropbox.com/s/ukr2dnnc9q8gu ... ml.gz?dl=0
DxDiag: https://www.dropbox.com/s/hlwnzz42lrpau ... g.txt?dl=0
Vulcan Info: https://www.dropbox.com/s/knfv89kya45vn ... o.txt?dl=0

Info:
  • Version and language (e.g. 1.0 English, etc.).
    Version 6.0 (499061) English
  • Whether or not your game is modified using any third party scripts or mods
    See Above
  • Game start being played.
    "The Young Gun" start, though it's a 541 hour save, so I doubt that has much relevance
  • Exact nature of the problem, where and when it occurs and what you were doing at the time.
    I made a huge construction plan for my PHQ, and a huge amount of Shuyakus (70+) are trying to dock/transfer wares with build storage. Now, when I try to open the PHQ logical overviw, the game kind of stutters a bit, and simply closes out of the map
    completely
  • Any possibly relevant changes you have made to your game, system, or software before the issue occurred.
    Nothing that I haven't mentioned already
  • Where appropriate, additional symptoms, error messages, links to saves *, screenshots and crash dump files (see this Wiki entry).
    No crash occurs, just a bit of stuttering. No symptoms beyond what I've descriped above, though it might be worth mentioning that I can open the logical overview for any other station just fine.
    Additionally, here is a video of the glitch occuring: https://www.youtube.com/watch?v=C66Y01e6ITM
  • Your system specifications in the form of a DxDiag report and vulkaninfo (see this Wiki entry).
    See above
In case it has any relevance, here is my list of mods:
  • All DLCs
  • Better Tractor Beam
  • Capital Ship Loot Magnet
  • Community Right Click API
  • DFUN Skills Increasing (DFSI)
  • HJ - CopyBehavior
  • Immediate Orders
  • Increased Long Range Scan
  • Info Center
  • Inventory Collector
  • Is Blueprint Unlocked
  • JP_CollectDroppedInventory
  • JP_CollectPlaceables
  • JP_SatelliteDropper
  • Mod Support APIs
  • Mules, Supply and Warehouses Extended
  • Mycu: Equipment Tooltips
  • Mycu: Report Current Status
  • No Fog
  • No More Comms Chatter
  • No New Upkeep Missions
  • No Stardust
  • No Repair Drones In Battle
  • Place Marker On Map
  • Reaction Force
  • Reactive Docking
  • Remove Dirty Glass
  • Rename Selected Ships
  • Resource Probe No Light
  • SETA_Everywhere
  • Sector Explorer
  • Signal_Leak_Hunter
  • Skip Intro
  • Smarter Turrets
  • Spherical Long Range Scanner
  • Subsystem Targeting Orders
  • Turret Behavior Menu
  • UI API
  • Kuertee UI Extensions and HUD
  • Kuertee: Accept missions for later
  • Kuertee: Auto-Camera. Autopilot and Auto-Pause
  • Kuertee: Surface Element Targeting
I don't have much in the hopes of this getting much attention considering the amount of mods I have running, but I thought I'd report it anyways. To me it seems like this might be an issue with the game freaking out over huge queues. It doesn't seem like a mod issue to me since, as I've mentioned, I've run these mods for hundreds of hours on this save without issue.
If you took the time to read through this report, thank you for your time, and I hope you have a wonderful day :)

I report back whether the issue resolves itself once the docking queue shrinks down a bit

Edit:
Just noticed another oddity. I have no idea if it is related, but it's odd nonetheless: When I look in the build planner the [+x] number after "Resources needed to complete changes" that shows how many ships are incoming with resources says there's only 1 ship incoming, though there are lots of ships on that list just under it:
https://imgur.com/a/p0vSzId
CBJ
EGOSOFT
EGOSOFT
Posts: 54318
Joined: Tue, 29. Apr 03, 00:56
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Re: [Solved myself, still a bug report though!] Can't open PHQ logical overview

Post by CBJ »

thure wrote: Thu, 18. May 23, 15:02 First off, I am playing with quite a few mods, however, I've been playing for hundreds of hours with the same mod list, and have made no changes to my mods preceding this issue, making me think this is a game issue. I tried disabling alll mods and loading the save, it loads just fine without the mods, and the issue persists.
Sorry, but we are not going to spend hours of developer time trying to work out whether it's a game issue or a mod issue. If you can reproduce it in an unmodified game (NOT a game that is modified but you've just disabled the mods, which does not undo the effects of those mods) then we can look into it. Otherwise we cannot.
thure
Posts: 3
Joined: Fri, 21. Apr 23, 01:00

Re: [Solved myself, still a bug report though!] Can't open PHQ logical overview

Post by thure »

CBJ wrote: Thu, 18. May 23, 17:42
thure wrote: Thu, 18. May 23, 15:02 First off, I am playing with quite a few mods, however, I've been playing for hundreds of hours with the same mod list, and have made no changes to my mods preceding this issue, making me think this is a game issue. I tried disabling alll mods and loading the save, it loads just fine without the mods, and the issue persists.
Sorry, but we are not going to spend hours of developer time trying to work out whether it's a game issue or a mod issue. If you can reproduce it in an unmodified game (NOT a game that is modified but you've just disabled the mods, which does not undo the effects of those mods) then we can look into it. Otherwise we cannot.
I'm guessing you wrote this, without me noticing, before I made the edit at the beginning of the post, I'm sorry about that.
Here the glitch is, recreated in a fresh creative save with no mods.

https://www.youtube.com/watch?v=gEuZz3bd1-k

Putting 223, or more, S/M Ship Fabrication Bays on a single station will make the Logical Overview inaccessible for that station.
I'd say that this glitch, or limitation or whatever, is so ridiculous and obscure that you probably shouldn't spend any development time on it whatsoever 😂 (unless you have absolutely nothing else to work on, as if that ever happens as a developer)
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chew-ie
Posts: 6734
Joined: Mon, 5. May 08, 00:05
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Re: [Solved myself, still a bug report though!] Can't open PHQ logical overview

Post by chew-ie »

Wow ... 223 S/M Ship Fabrication Bays ... those are 222 more then you ever need in the game o,O
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thure
Posts: 3
Joined: Fri, 21. Apr 23, 01:00

Re: [Solved myself, still a bug report though!] Can't open PHQ logical overview

Post by thure »

chew-ie wrote: Thu, 18. May 23, 20:59 Wow ... 223 S/M Ship Fabrication Bays ... those are 222 more then you ever need in the game o,O
As I said, way to obscure to warrent spending any development time on it xD
In case you're interested: In my save, I built an insane production infrastructure, but I hardly did any terraforming missions, so the way I do them is, that I move my PHQ to the sector where all my production is, and fill it with all the required resources for the next project. So I queued up so many fabrication bays so that I can move PHQ to the planet in question, and finish terraforming it as fast as possible.

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