[6.0 HF2] Volumetric Fog in Second Contact
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[6.0 HF2] Volumetric Fog in Second Contact
RTX 3060: Have not seen this issue until recently. The volumetric fog is "popping in". Can find a boundary and go forward/back to get it to pop reliably. Turned volumetric fog to 'OFF' and it stays on and continues to pop like it is a dynamic object. I have tried many combinations in settings which is how I narrowed it down to the fog. Turning it to low seems to effect the quality vs ultra but off does not remove it, it actually appears to be the ultra quality while off.
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- EGOSOFT
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Re: [6.0 HF2] Volumetric Fog in Second Contact
When volumetric fog is turned off, you get a different kind of fog that's not volumetric. Unfortunately without more information, we can't really help much. Start with the information requested in the very first thread in this forum, and maybe include a link to a video showing what you're describing so that we can see what you mean.