I'm trying to update some ship mods to 6.0, as both practice with blender, and an act of impatience, but hit a roadblock. Following the guide Shuulo posted, I can't seem to get .mesh or the .xmf files to generate as intended.
The P1 converter will only gen them if there are no UV maps nor color attributes, but the guide says I'm supposed to add them using the ego toolbar, which then stops the converter from making said files. Only error it spits out is
etc, for every part.[FColladaMeshImporter::SavePhysicMeshFiles] invalid/missing source data/pointer, for file [c:\users\me\documents\x4_workshop\00 blend files\Sendai.dae], geometry [part_main-mesh], skipping!
Tested this with both the modded ship, and a vanilla behemoth from 5.0, the .mesh and .xmf won't gen. Using the 6.1 of the tools, and 3.5 blender.
EDIT: So turns out I gravely misunderstood the initial setup instructions. You NEED to have a p1[assets] and p1data named folders. Now everything is working.