Use Mod Tools to ship mod for a new physics collision, still pops up after entering the game, check debug logs. There is no physics collision to report an error, there is a new problem and the debug log shows:
[=ERROR=] 18.62 P:\dev\P1_hotfix\src\X4\ai\navoctreebuilder.cpp(499): Invalid voxel index during octree generation for ink [ship_ink_xl_ carrier_01_macro, ID 1904256]
(version: 6.00 - Code revision: 497467)
How to solve this problem, or am I wrong about the physics collision file?
I'm using blender to export the file normally, and using the export in the Egosoft plugin shows the error:
It is not possible to save unsaved files with an empty or unset "filepath" attribute.
How to deal with this kind of problem?
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Re: How to deal with this kind of problem?
Duplicate topic. Please continue here.