How to deal with this kind of problem?

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mo_gudu
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Joined: Sun, 7. Jun 20, 16:36
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How to deal with this kind of problem?

Post by mo_gudu »

Use Mod Tools to ship mod for a new physics collision, still pops up after entering the game, check debug logs. There is no physics collision to report an error, there is a new problem and the debug log shows:


[=ERROR=] 18.62 P:\dev\P1_hotfix\src\X4\ai\navoctreebuilder.cpp(499): Invalid voxel index during octree generation for ink [ship_ink_xl_ carrier_01_macro, ID 1904256]
(version: 6.00 - Code revision: 497467)


How to solve this problem, or am I wrong about the physics collision file?

I'm using blender to export the file normally, and using the export in the Egosoft plugin shows the error:

It is not possible to save unsaved files with an empty or unset "filepath" attribute.
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X2-Illuminatus
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Joined: Sun, 2. Apr 06, 16:38
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Re: How to deal with this kind of problem?

Post by X2-Illuminatus »

Duplicate topic. Please continue here.

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