When I created a new collision model with the new blender plugin, I noticed that I can not land on the docking bay because of the inaccuracy of the new model. I then thought when I can not land on a docking bay because of the new collision shape, what happens with the subsystems around the ship and voila, I can not shoot them. I always hit the main hull (on most of the subsystems).
I dont know but for me this all feels very alpha-like. Maybe I should come back in a months or so and see if either there are good tutorials or the main issues have been fixed. This all stresses me out
Anyone has better experience and can give some tips?
XR Ship Pack (adds several ships from XR) Link Weapon Pack (adds several new weapons) Link Economy Overhaul (expands the X4 economy with many new buildings) Link X4 Editor (view stats of objects and make your own mod within a few clicks) Link
I can't give any practical help at all, sorry. However, surely Egosoft themselves have had to go through ALL the vanilla ships and convert them to work with the new Jolt physics. I would imagine that this wasn't a totally manual, labour-intensive task, and there are tools to aid with the bulk of the conversion. I know the Arawn is a particularly complex ship, but the basic principal of what needs doing wouldn't be any different to a vanilla vessel would it?
Basically, irrespective of how involved the process might be, there are likely several people who've already done this process for the vanilla ships. It'd be great to hear from them!
Speaking personally, Mods have been the lifeblood of X games for me, they're what keep me playing and enthusiastic for whatever Egosoft release next, as that can be modded too. Not taking anything away from the base game here, but the wealth of free stuff modders provide has been a key reason I've played for so long.
Hope you can get some help with this Max Bain. You have my moral support at least!
Scoob wrote: ↑Sun, 16. Apr 23, 13:33
surely Egosoft themselves have had to go through ALL the vanilla ships and convert them to work with the new Jolt physics. I would imagine that this wasn't a totally manual, labour-intensive task
I dont think so, I have a feeling that Lino has been very busy over the last few months. I think this has to be done manually because it is not just click a button and its done, there is nuance to it. Im going to try flying into air vents and tunnels with the spacesuit today, I have a feeling its going to be quite the experience.