6.20 BUG userdata_signed.xml skill promotion counters not increasing

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gorman2040
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Joined: Sat, 4. Aug 07, 17:08
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6.20 BUG userdata_signed.xml skill promotion counters not increasing

Post by gorman2040 »

Edits: Adding results of testing and potential explanation of issue.

It looks like the morale score has to match or be above the resulting skill (pilot or manager) in order to increase the corresponding counter in userdata_signed.xml

Example: A 4 stars pilot with 5 stars morale will increase the people_pilot_4star counter when given an Advanced Seminar for 4-Star Crew (Piloting).
A 4 stars pilot with less than 5 stars morale will NOT increase the counter.

Given the description, I believe this was not intended and I can confirm from my experience that in most case the counter will not increase, especially for managers that seems to struggle with increasing morale, at least in my play-through.

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Hi,

I have been trying to increase my budgets for the Custom Game Editor (Budgeted) start but I am running into limitations or I am not sure how to increase anymore.

I read the wiki page here https://www.egosoft.com:8444/confluence ... ame+Starts and also checked with a recent version 5.10 extract of the libraries/gamestarts.xml file.

These are some of the things I don't understand or wonder:

Are all those number the same even if you have DLC installed? This should matter for some of the objectives.

Can you use a custom budgeted play through to further increase your scores? Yes, at least for the lockboxes and seminar scores.

For the known sector count:

Code: Select all

<!--Player entered a sector. 200 points per sector-->
          <state ref="known_sector" score="200"/>
If I look at online maps, I count 112 sectors with SV and CoH DLCs, this is indeed what I experience in my game. However the wiki page indicates 194!
Does that mean you have to repeat the process in a new game to increase the counter? Probably not as the counter stayed at 112 despite multiples different playthrough.

I used the 4 stars piloting seminar given by one of the plot to increase some of my captains to 5 stars but it did not increase my budget for this (I am looking at my "userdata_signed.xml" file under my profile and I have loaded and restarted my game several times)
Is there a trick to it?

For the lockboxes, I am over budget for the rare ones but I am missing the normal ones (kinda ironical right?) I am assuming the basic lockboxes are blue pings on the long range scans? No, blue pings can also be rare lockboxes.

I am also puzzled by the data vaults as I have the achievement for the 28 but the budget is 30 max :?

I've noticed the comments for each line are sometimes different for the limit, for example those lines:

Code: Select all

<!--Player promoted a 4 star manager. 5000 points per seminar. Maximum of 190000-->
          <state ref="people_manager_4star" score="5000" limit="100000"/>
So that made me wonder where is the typo, or if I understand how it works.

I hope we can get some clarity on this as interpreting the XML file is not always practical.
Last edited by gorman2040 on Wed, 27. Sep 23, 05:04, edited 6 times in total.
"Show me your wares!"
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.
gorman2040
Posts: 445
Joined: Sat, 4. Aug 07, 17:08
x4

Re: Need explanation on Custom Game Editor (Budgeted)

Post by gorman2040 »

I've been testing with the same save, basically giving seminars to my employees, noting how many and which ones and comparing the userdata_signed.xml before and after the operation.
I would then reload and do it again but with different employees.

On a few occasions, giving the seminar did not increase the corresponding number in userdata_signed.xml

I've tried another save that I uploaded for review:
https://drive.google.com/file/d/1uTJoPv ... sp=sharing

In this one, I teleport to the HQ, get the 3 advanced seminar for 4 stars pilots and use them on different employees.
After retrying several times, it seems giving the seminar to a 4 stars captain will not increase any counter in userdata_signed.xml
However, giving the seminar to a 3+ captain will increase <people_pilot_3star> but not <people_pilot_4star> (which I expect).
I've been successful in increasing the counter with a captain that was 3+ average, 4 piloting and 3 morale.
Looking at the stars is not very precise so I could be off here.

Feel free to contribute your feedback :)
"Show me your wares!"
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.
gorman2040
Posts: 445
Joined: Sat, 4. Aug 07, 17:08
x4

Re: Need explanation on Custom Game Editor (Budgeted)

Post by gorman2040 »

More than a year later and now on version 6.20
After going back to testing this again, I believe I have found the reason why the counters mentioned didn't increase upon giving a seminar to an NPC.

It looks like the morale score has to match or be above the resulting skill (pilot or manager) in order to increase the corresponding counter in userdata_signed.xml

Example: A 4 stars pilot with 5 stars morale will increase the people_pilot_4star counter when given an Advanced Seminar for 4-Star Crew (Piloting).
A 4 stars pilot with less than 5 stars morale will NOT increase the counter.

Given the description, I believe this was not intended and I can confirm from my experience that in most case the counter will not increase, especially for managers that seems to struggle with increasing morale, at least in my play-through.
I've updated the title and added BUG until someone from Egosoft can confirm.

Thank you.
"Show me your wares!"
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.

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