It looks like the morale score has to match or be above the resulting skill (pilot or manager) in order to increase the corresponding counter in userdata_signed.xml
Example: A 4 stars pilot with 5 stars morale will increase the people_pilot_4star counter when given an Advanced Seminar for 4-Star Crew (Piloting).
A 4 stars pilot with less than 5 stars morale will NOT increase the counter.
Given the description, I believe this was not intended and I can confirm from my experience that in most case the counter will not increase, especially for managers that seems to struggle with increasing morale, at least in my play-through.
--------------------------------------------------------------------------------------------------------------
Hi,
I have been trying to increase my budgets for the Custom Game Editor (Budgeted) start but I am running into limitations or I am not sure how to increase anymore.
I read the wiki page here https://www.egosoft.com:8444/confluence ... ame+Starts and also checked with a recent version 5.10 extract of the libraries/gamestarts.xml file.
These are some of the things I don't understand or wonder:
Are all those number the same even if you have DLC installed? This should matter for some of the objectives.
Can you use a custom budgeted play through to further increase your scores? Yes, at least for the lockboxes and seminar scores.
For the known sector count:
Code: Select all
<!--Player entered a sector. 200 points per sector-->
<state ref="known_sector" score="200"/>
Does that mean you have to repeat the process in a new game to increase the counter? Probably not as the counter stayed at 112 despite multiples different playthrough.
I used the 4 stars piloting seminar given by one of the plot to increase some of my captains to 5 stars but it did not increase my budget for this (I am looking at my "userdata_signed.xml" file under my profile and I have loaded and restarted my game several times)
Is there a trick to it?
For the lockboxes, I am over budget for the rare ones but I am missing the normal ones (kinda ironical right?) I am assuming the basic lockboxes are blue pings on the long range scans? No, blue pings can also be rare lockboxes.
I am also puzzled by the data vaults as I have the achievement for the 28 but the budget is 30 max

I've noticed the comments for each line are sometimes different for the limit, for example those lines:
Code: Select all
<!--Player promoted a 4 star manager. 5000 points per seminar. Maximum of 190000-->
<state ref="people_manager_4star" score="5000" limit="100000"/>
I hope we can get some clarity on this as interpreting the XML file is not always practical.