[Question] Modifying tug physics
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- Posts: 13
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[Question] Modifying tug physics
I did some tests in-game: It seems when a tug ship pulls a wreck or scrapcube the speed is calculated with the maximum drag (from forward, reverse, horizontal, etc.) of the wreck/scrapcube. I hope to change this, but as a new modder, I'm not familiar with the file structure yet. Does anyone have intuition on where can I find the definitions for such "game rules"? How difficult would it be to modify them?
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Re: [Question] Modifying tug physics
I think i saw something in libraries/parameters.xml regarding tug drag but I'm not 100% sure.
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- Posts: 13
- Joined: Mon, 11. Apr 22, 08:43
Re: [Question] Modifying tug physics
Thank you so much! In parameters.xml, I found this:
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<tug speedscale="5" highwayspeedscale="5" accelerationscale="0.002" decelerationscale="0.005" distance="600" maxwidth="50" maxlength="100" />