From what I've read in a similar thread (and from what I've seen firsthand when opening the texture up), the multimat texture is a few dozen textures in one package, and "it uses vertex colour (vertex illum channel in Max) to get the needed data on which texture in the array should be used and how it should be modified." (viewtopic.php?t=433476).
In simpler terms, just applying it as an image texture like every other hull texture is not going to work, and I have no idea how to get the vertex color channel technique to work here. Now, I'm willing to do the brute-force method to crack open the multimat file in GIMP and pull all the individual textures into their own individual files so that they can be applied, but the problem is that there's 32 unique non-descriptive texture images in it, and I have no clue how to put the pieces of that puzzle together onto the ships, especially when if I were to apply the texture for the exterior cables, it would also redecorate half of the cockpit as they share the same material group.
Long story short, I'm ideally looking for the magic bullet Blender trick that can parse the multimat texture for me, or at least a way for me to manually sort the textures out.