Terran RRF with jump beacon - nothing we can do?

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fireanddream
Posts: 437
Joined: Sun, 13. Dec 15, 07:15
xr

Terran RRF with jump beacon - nothing we can do?

Post by fireanddream »

The combination of cargobay shielding and hull polarizing device in a terran capital means boarding pods will fail no matter what. And since RRF capitals with JB always come with cargobay shielding installed, it's actually impossible to board them for the jb.
Sovereign01
Posts: 2133
Joined: Wed, 25. May 05, 14:38
x4

Re: Terran RRF with jump beacon - nothing we can do?

Post by Sovereign01 »

fireanddream wrote: Tue, 8. Feb 22, 17:44 The combination of cargobay shielding and hull polarizing device in a terran capital means boarding pods will fail no matter what. And since RRF capitals with JB always come with cargobay shielding installed, it's actually impossible to board them for the jb.
If it's jump beacons you're after you're better off grabbing the Sabre that appears when you order the construction of a complex. And you can have up to 5 of them too :D
Hwitvlf
Posts: 531
Joined: Tue, 13. Apr 21, 21:36

Re: Terran RRF with jump beacon - nothing we can do?

Post by Hwitvlf »

I have run into this issue too. As far as I know, there is no way to board a Terran M2 with a Hull Polarizing Device in FL. New RRF ships seem to respawn a short time after you destroy one so you could just blow it up and hope one spawns without a HPD.

I have quite a few jump beacons and have only seen one on a Terran M2 with HPD so I don't think it's a huge problem.

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