Where can i find an full pic. of a compleet Trading loop?
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Where can i find an full pic. of a compleet Trading loop?
Where can i find an full pic. of a compleet Trading loop?
Is there a link to a page where a full loop is add?
Or does someone have a full loop plan for SPP ?
thx
Is there a link to a page where a full loop is add?
Or does someone have a full loop plan for SPP ?
thx
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http://www.egosoft.com/x2/forum/viewtopic.php?t=23637
Its stickied at the top of the 1st page. Should take you a week or 2 to read but its all there
Its stickied at the top of the 1st page. Should take you a week or 2 to read but its all there

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Lovelly picture - unfortunately not quite right (for full production).....:
1) The Silicon Mine can ONLY supply both QT Fab & Crystal Fab if it has a yield of 50 (or is it 52 I can't remember) otherwise you need 2x mines
2) The Cattle Ranch supplies only the Cahoona Bakery not the Crystal Fab, and you would need 2x Cattle Ranches & 2x Cahoona Bakerys to keep up with demand.....
Hope that is right anyway !!
1) The Silicon Mine can ONLY supply both QT Fab & Crystal Fab if it has a yield of 50 (or is it 52 I can't remember) otherwise you need 2x mines
2) The Cattle Ranch supplies only the Cahoona Bakery not the Crystal Fab, and you would need 2x Cattle Ranches & 2x Cahoona Bakerys to keep up with demand.....
Hope that is right anyway !!
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Updated the image.Gazzareth wrote:Lovelly picture - unfortunately not quite right (for full production).....:
1) The Silicon Mine can ONLY supply both QT Fab & Crystal Fab if it has a yield of 50 (or is it 52 I can't remember) otherwise you need 2x mines
2) The Cattle Ranch supplies only the Cahoona Bakery not the Crystal Fab, and you would need 2x Cattle Ranches & 2x Cahoona Bakerys to keep up with demand.....
Hope that is right anyway !!
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Yes, they do.
My stand alone SPP in kindoms end is not as good as my both basic SPP loops (spp + the 4 other stations) in red light and herrons nebula, those 2 produse an averige of 20% extra.
All my stations are "private" and SPPs have a manta each for selling best price, stand alone has 2.
Nice cash, about 3M per 10x hour total gain (though it might be more
)
My stand alone SPP in kindoms end is not as good as my both basic SPP loops (spp + the 4 other stations) in red light and herrons nebula, those 2 produse an averige of 20% extra.
All my stations are "private" and SPPs have a manta each for selling best price, stand alone has 2.
Nice cash, about 3M per 10x hour total gain (though it might be more

Reality is merely an illusion, albeit a very persistent one.
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After the initial set up cost (which can be quite substantial) you effectively get your product for nothing, so yes you will make more money compared to a standalone fab. But you also have to consider the effort it takes to set them up - for the same effort you can have 9 stand alone fabs...Ytsaot wrote:So these super complicated loops, do they make more than standalone stations?

"WhiskeyCorp - The universe's local monopoly" (TM)
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There's also some interesting research that crops up from time to time regarding just how profitable a loop is. Yes, you get your end product for free. However does the income from that single product at max price outweigh the income from all the seperate fabs selling at above-average prices? Usually not! However, the loop has some advantages. First, it only requires you to identify or create a single market niche. Second, because your ships all stay in the same sector, a loop is easier to defend than a cluster of seperate fabs that have to go to multiple sectors looking for good prices. And third, you're not depending on the AI stations for anything, so you can build as many loops as you like (unlimited by the resources in the prebuilt universe) and they'll all run at maximum effeciency.
So there you go.
So there you go.
Patient of the Mad Goner asylum for the mentally extravagant
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the most profitable production loop you can build is an SPP double loop.
2x(crystal fab, SPP, silicon mine, food#1, food#2)
That nets a maximum of c185k cr per non-SETA game hour from a single selling SPP. The output is determined by how many crystals are produced - nothing to do with the % sun in sector.
10 well performing standalone fabs can certainly do better than this - but there are many reasons to build loops and supply chains.
2x(crystal fab, SPP, silicon mine, food#1, food#2)
That nets a maximum of c185k cr per non-SETA game hour from a single selling SPP. The output is determined by how many crystals are produced - nothing to do with the % sun in sector.
10 well performing standalone fabs can certainly do better than this - but there are many reasons to build loops and supply chains.
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In MY humble oppinion, these are the sole reasons why one should make enclosed loops. i know, if you serve the AI economy well, it can be quite productable, but it is a pain to watch some of your stations flash yellow, just because some slow, lame AI freighter was wasted by a pirate/khaak just before delivering some crucial resource to its Factory, and now, your factory must stay idle for 2 hours. That was exagerated, but you get my point.Momaw wrote: And third, you're not depending on the AI stations for anything, so you can build as many loops as you like (unlimited by the resources in the prebuilt universe) and they'll all run at maximum effeciency.
So there you go.
And, no, the loops are NOT complicated. It is a sort of puzzle: this piece goes there and that other one here etc. On the Net there are exellent spreadsheet files which tells you exactly which factory needs what.
Generally, it is the same story as in those 'Settlers-type' strategy games: the peasant harvests grain->grain to mill for flour-> flour and water to the bakery for bread=>bread loaves to miners for iron ore and coal->iron ore and coal to the smelter for iron bars etc etc.
Chazz.
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The fastest earning loop I've seen is a "leaky" loop - that is one that is chained up like this one but if there's an AI station that will pay more than your factories then they will get your product.
If there's a factory that is selling cheaper than your factory then you buy there.
To do this properly you also need to make sure that the AI factories in your region are effectively in chains of their own.
One day I will complete my dream and have every factory in the universe have a "nearby" factory for all its primary requirements.
Where "nearby" means the same sector for everything except silicon/ore and for Silicon/Ore I will have a 26+ Mine in at least an adjacent sector (dunno whether that's possible but I will try!)
Akeela's Beacon is done so far ... only another 125 sectors to go
If there's a factory that is selling cheaper than your factory then you buy there.
To do this properly you also need to make sure that the AI factories in your region are effectively in chains of their own.
One day I will complete my dream and have every factory in the universe have a "nearby" factory for all its primary requirements.
Where "nearby" means the same sector for everything except silicon/ore and for Silicon/Ore I will have a 26+ Mine in at least an adjacent sector (dunno whether that's possible but I will try!)
Akeela's Beacon is done so far ... only another 125 sectors to go
