Hi all,
due to the changes of Egosoft regarding mining and to revive some X3 feelings, I created this mod.
This mod adds mining stations for ore, silicon, ice and nividium, collector stations for methane, helium and hydrogen as well as converter stations for raw scrap.
Energy cells are needed to mine the minerals, gases and raw scrap, with one energy cell producing one mineral, gas or scrap.
To meet the high demand for energy cells, two new modules for energy cell production are also offered.
The AI does not build these stations.
They are available as blueprints from the factions and can be built anywhere like normal stations / station modules. Therefore, they do not need resource deposits, asteroid fields, gas clouds or similar.
Mining Stations
There are large mining stations, which use a minimalised model of the headquarters with three different asteroids. They can be bought as blueprints from all races.
Currently the production cycle is 12 minutes, with up to 120k nividium, 600k ice and 2 mio ore or silicon produced per hour.
In addition, small mining stations are offered by the community of planets and by the Terrans. These stations are cheaper, require a fortieth of the energy for production, but also produce only a fortieth: 3k nividium, 15k ice and 50k ore or silicon per hour
Gas Collector Stations
The Gas Collector Stations are available in normal and small versions from the Terrans and from the other races.
They produce up to 125k helium, 200k methane and 75k hydrogen per hour, the small stations also a tenth each.
Raw Scrap Converter Stations.
These stations exploit old shipwrecks and convert the raw scrap into general purpose scrap. They produce up to 22500 scrap per hour. They are also available from almost all races.
Energy Cell Productions
Similar to the mining stations, the output of these stations has also increased with update 1.7. The large station produces 6 million energy cells per hour, the small one 600k.
Research and Cheat Options
Since update 1.7, it is possible not only to buy station blueprints, but also to research them. This works just like the rest of the game's research. A lot of resources and a little bit of time are needed.
By default, the research of blueprints of the player race are available. So that the research menu does not overflow. This can be changed via the mod options in the extension options. This requires the SirNukes mod support API mod:
Steam or Nexusmods
Also, there is now the option to get station blueprints for free via the same menu.
If you want to add changes to the mod in general, you should use the Dropbox download, because all data is already unpacked here.
How and where to make changes for other production rates or the influence of the labor force are described in the readme and in the wares.xml.
Links to the mod:
For those who own at least Cradle of Humanity:
- Dropbox
- Steam
For those who do NOT own Cradle of Humanity:
- Dropbox
- Steam
For those who play with the Star Wars Interworlds mod:
SWI, v0.7:
- Dropbox
SWI, v0.85 and later:
- Dropbox
- Steam






Since this is my first station mod and I'm not really good at balancing, I'd appreciate some feedback.
Credits and special thanks to:
- iforgotmysocks, Egosoft-forum and Nexusmods: Update and notification routine. Thank you for letting me crip and adapt your code!
- kuertee, Egosoft-forum and Nexusmods: Options for mods within the game (extension options). Same reason. Thank you very much!
- aladinaleks, Steam: Russian translation and general support
- cyno op, Steam: Chinese translation
Changelog:
31.10.2021, v1.1:
- fixed wrong production method of gen_mining_station_ice
03.11.2021, v1.2:
- added smaller terran mining stations. Half the production rate with half the demand.
13.11.2021, v1.3:
- added gas collector stations from the Terrans and the other races
- added small gas collector stations from the Terrans and the other races
- clean up of mining station models
- fixed wrong station (blue print) prices
27.11.2021, v1.4:
- added Russian language, big thanks to aladinaleks!
- changed production of all station, small stations produce 1/10 of large stations
- changed ratio of energy cells to minerals/gases from 2:1 to 1:1
- added readme and more comments to the code so you can change it easier
- changed prices for station building
- fixed wrong building material of some Terran stations
- mod should now work properly on Linux
02.12.2021, v1.5:
- added S Mining Stations for the other races.
03.12.2021, v1.51:
- added split dependency
03.12.2021, v1.52:
- updated Russian language, thanks to aladinaleks!
26.02.2022, v1.53:
- added Chinese language, big thanks to cyno up!
06.05.2022, v1.6:
- added two new energy cell production modules
- removed old wares.xml
- changed some production times of the modules
- corrected mistakes in the description of the wares.xml
27.06.2022, v1.61:
- updated Russian language, thanks to aladinaleks!
- Unknown Energy Cell production no longer depends on sunlight
17.07.2022. v1.62:
- added missing factions for the Unknown Energy Cell productions
- New version for Star Wars Interworlds
04.04.2023. v1.7:
- added S Rawscrap Converter Stations for the Terrans and the other races which produce scrap
- changed needed wares for nearly all modules. Inflation simply hits everything.
- The big Mining Stations produce now 40 times that of the small stations. And of course cost more.
- There is now a 40% production increase, when big Mining Stations have workers.
- The Energy Cell production modules produce more now.
- changed some descriptions
- added research! You can now research all blueprints of this mod which needs some resources and, of course, time.
- By default you can research blueprints of your playerrace. This can be changed via the mod options in the extension options.
- To change settings you need SirNukes Mod Support API Mod. You can get it on Steam or nexusmods.
- via the same mod menu, you can now cheat and get the blueprints for free.
- Big thanks to kuertee from Egosoft-forum and Nexusmod for making the last two points possible. He gave me the permission to crip and adapt certain parts of his code and mods to use Sir Nukes Mod Support API for extension options.
- Big thanks to iforgotmysocks from Egosoft-forum and Nexusmod for giving me the permission to crip his update routine and adapt it.
- Hopefully, some fps improvements for all Gas Collector Stations.
12.04.2023, v1.71:
- updated to X4: Foundations v6.0.
14.04.2023, v1.72:
- updated Russian language, thanks to aladinaleks!
- set split, pirate and boron dlc dependency to optional.
24.06.2023, v1.74:
- some small code optimizations.
- fixed turrets of the large Unknown Energy Cell Production. Added them for the S Unknown Energy Cell Production.
21.10.2023, v1.75:
- fixed name of Terran S Raw Scrap Converter Station.
29.10.2023, v1.76:
- updated Russian language, thanks to aladinaleks!
11.05.2024, v1.77:
- Fail safe added regarding the addition of the production method.
sprIder