Sovereign01 wrote: ↑Sat, 21. Aug 21, 05:05
With the increased variety of factory sizes and stuff, it's left me wondering a few things:
- What size of complex do I need to build to make the chips, components, tubes, and all the other stuff I need to make TOAs? Like number of factories for each ware and their sizes?
- What's the best way to plan and build the complex that I need? I'm guessing it's going to cost a huge amount of credits?
- Are XL and XXL factories made that way or do they have to be individually upgraded from M/L?
Thanks in advance!
1.
I designed my HQ supply complex to have higher resource production rate, so I won't short of resource if I have some additional requirements.
My HQ supply complex:
Chip Plant XXL * 3
Computer Plant L * 1
Crystal Fab XXL * 3
Quantum Tube Fab XL * 1
Weapon Component Factory * 1
Cahoona Bakery XXL * 9
Rastar Refinery XL * 1
Rimes Fact L * 1
Cattle Ranch XXL * 9
Chelt Space Aquarium XL * 1
Teladianium Foundry XL * 1
Wheat Farm L * 1
Ore Mine XXL * 1
Silicon Mine XXL * 7
Solar Power Plant XXL * 4
Locate in the unclaimed sector behind Xenon Sector 534.
2.
You should use complex planner under empire management option. After you finish the complex design, you can save a plan and edit/deploy it later. Though there are reports about some new factories will cause miscalculation, but still usable with manual adjustment.
There are two ways to deploy complexes: Your own TL with Build Command Software MK3, or hire build service(with a fee).
I'm lazy so I always hire build service, and complexes cost lots of credits. I always get funds by selling ships "borrowed" from my generous Paranid/Split/Pirates friends.
3.
You have to run the factories before you upgrade them, and it can only be done manually.