I added a bunch of fighters to a wing for ease of control, moved them to a carrier, then assigned them to carrier control. As one may well do.
Later I wanted to manually control said wing, so I removed them from carrier control again... All quite ordinary.
I now have a large number of fighters which show as being part of green wing in the "my wings" section of the property menu, and yet have no wing command console.
The "ships" section of the property menu shows them not in any wing nor under carrier control, but all their (navigation, combat etc.) commands are still disabled. The submenus are there, but everything is greyed out.
They cannot be removed from the now zombie wing, but they can be assigned to another, appearing in both lists...
So, in an attempt to fix this mess, I discover that these ships can be controlled as the latter wing. So I sell them all.
At which point the original "green" wing shows as having the previous number of (now non-existent) ships assigned, yet no actual ship names listed. Apparently that wing is now permanently broken.

What am I supposed to do here exactly? Revert to a save from 12+ hours ago? How the hell did carrier command software make it to release anyway? Should it not come with some kind of health warning on the box?
Seriously people, I get that this is a free expansion and all (though I did buy the "donation pack" on GOG), but there are so many bugs in it (as even a cursory peruse of the forum will demonstrate) one might as well just play modded AP. Hell, a bunch of stuff in FL isn't even new, it's just less functional and more broken versions of the AP bonus pack, or repacks of 10 year old mods... Maybe it was an April fools joke after all?
Broken carriers, broken fleets, braindead "station manager" behaviour, a complex planner that thinks quantum tube fabs produce microchips (and other bees), idling zombie ships all over the place...
Is any of this going to get fixed or what?