Fspiders wrote: ↑Tue, 20. Jul 21, 21:42
Thank you for the info.
My problem seems to be that I can't start the new 2 sandbox games as they're not selectable even though I've got past the hub part of the plot.
There used to be a neat trick in kingdoms end where you would hit 4 nvidium asteriods and break them and drop a sat. Then leave and not go back in... Get say.. 10 ships and add equipment to pick up rocks.. Send em to kingdoms end and once at the rocks tell em to collect.. Once full you can flog them at shipyard for loads... As long as you don't go back into kingdoms end the rocks never run out... So you can send hundreds of ships.. Fill and sell. I guess this must now be blocked as I can only fill half of one ship before it just stops dead.
I'm really only interested in getting enough money to get me a nasty big killing machine and turn every sector red and see how many I can empty before they get me lol.
The sandbox starts only differ from the plot starts in that the sandbox has none of the starting plot and you start with different ships - the rest of the game does not change.
The other starts should unlock as you complete the starting plot so I'm not sure why they are still locked.
As for making money my preferred method had been boarding ships, repairing, and selling them however it does some time to train up marines, understand the boarding process, get the right ships for boarding, and get the reputation to buy a M7D and Extended Drones.
Once setup a single evening foray into Yaki, Pirate, or other races space, can yield several M7's, some M2's, M1's, and usually a pile of fighter craft - enough for you to marvel at the traffic jam they create when you send them to the sector your M7D is in.
For building your trans orbital accelerator you can buy almost enough stuff for at least one from around the universe, however you will need to make your own microchips, quantum tubes, and probably computer components.
When I built my first one I ended up with a XXL Chip Plant, XXL Quantum Tube Fab, and XL Computer Plant, with the microchips taking the longest by far.
You can source enough food for those 3 factories from around the universe, at least long enough to get your first TOA built, so you don't need to figure out complexes just for one TOA.