Random idea about reputation

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chip56
Posts: 500
Joined: Mon, 13. Apr 20, 21:52

Random idea about reputation

Post by chip56 »

So by now we know that the dynamic reputation triggers whenever you gain reputation with a faction.
However just killing something in neutral territory/ your own sectors only triggers a drop and thus no dynamic reputation.

Also we see that the terrans have even more enemies than the pirates.

So i was thinking: Could there be anything to make the terrans less likly to just plain out hate you?

And here is my idea i had: What if we would introduce another layer of dynamic repuation? Something that wont make you big best buddy with someone but at least makes them stop from going completly hostile on you?
Something like: I dont really like "the player" but he is still useful enough that we should not blow all their stuff up. We wont help "the player" but we will tolerate them.
So for the terans i could imagine the following:
Every time you kill a xenon you would get reputation with the terans (this reputation would NOT trigger dynamic reputation with the others), however with a twist: you only get the repuation if you are below 0.


What would this mean?
If you gain reputation with the argon because you help them with all kinds of missions the terans would normally hate you and at some point attack you on sight.
However if all you are doing is destroying xenon the terrans would still see you as someone they wouldnt sell anything more than the worst meal they have. However they would grudgingly admit that destroying the xenons is a important goal and at least would let you live.
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Erqco
Posts: 635
Joined: Sun, 7. Nov 10, 14:43
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Re: Random idea about reputation

Post by Erqco »

Yes, the system need some ideas like this one, for me make no sense that attack Xenon make you an enemy.
Midnightknight
Posts: 418
Joined: Sat, 12. Jun 10, 11:49
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Re: Random idea about reputation

Post by Midnightknight »

To my opinion, one of the issues is how it's calculated, their should be soft locks depending of the importance of the action, i'm giving an example with Borons/Split

You kill some pirates in Boron space, the splits aren't happy you helped them, but thats not a big issue, everyone hates pirates, so you takes a really small hit only if you are over +3 relation with the splits.
You make a transport mission with for the borons, nothing military, once again splits aren't happy, but who cares you do the taxi?. You take a really small hit only if you are over +2 with the splits.
You make a military transport missions for the borons, that is unacceptable, you are helping the enemy. You take a medium hit on split reputation no mater the level.
You helps the borons to take a split sector (if it was possible) and killed a few split ships, this is war! You take a huge hit on split reputation no mater your level.


This way we couldn't have moronic reactions like having someone wants to kill you simply because you trade with it's enemy or doing the taxi for civilian. It would solve all the problems (cause they are so many) but it would at least prevent a big part of the annoyance and having all your possession sneaky destroyed. Of course i gave only 3 examples, but agents, trade and all that is giving, taking reputation should be balanced in the same way.
chip56
Posts: 500
Joined: Mon, 13. Apr 20, 21:52

Re: Random idea about reputation

Post by chip56 »

Softlocks like that would be indeed one interesting thing too.

With my suggestion i wanted to have something comeing from the very opposide direction though:
Something that allows you to regain reputation up to a specific point to make "somewhat neutral" a more viable thing.
SurfingSpaceMonkey
Posts: 18
Joined: Mon, 24. May 21, 17:05

Re: Random idea about reputation

Post by SurfingSpaceMonkey »

Although I got used to the new system, I too agree it needs tweaking.

I suggest a diplomatic license (much like the police license) which can be bought at neutral ranks ( for example between-2 and +4). This puts a soft cap on positive relations of that faction (+4 maybe?) but you will not lose any rep from civil interactions with other (enemy/hostile) factions. The license is lost if any military action/mission is made against the faction or for its enemy factions.

What you get from this is civilian missions and trade without repercussions. Obviously the idea needs to be fleshed out.

What do you guys think?
chip56
Posts: 500
Joined: Mon, 13. Apr 20, 21:52

Re: Random idea about reputation

Post by chip56 »

Interesting idea, but that again would mean that if you push back a xenon invasion you would lose it since thats a military action.
So if you would defend against the xenon once for argon and once for split you would actually lose that for pretty much every faction. Or if you defend a trader vs pirates.
Might make more sense if you would only lose it if the actions is actually against them directly.
SurfingSpaceMonkey
Posts: 18
Joined: Mon, 24. May 21, 17:05

Re: Random idea about reputation

Post by SurfingSpaceMonkey »

chip56 wrote: Tue, 8. Jun 21, 19:55 Interesting idea, but that again would mean that if you push back a xenon invasion you would lose it since thats a military action.
So if you would defend against the xenon once for argon and once for split you would actually lose that for pretty much every faction. Or if you defend a trader vs pirates.
Might make more sense if you would only lose it if the actions is actually against them directly.
Yes, thats how I'd interprete what i wrote too after another reading.. like I said, fleshing out needed..
On the matter of Xenons.. I'd wipe them from ANY negative repercussions.. I mean, it really makes no sense, killing rogue AI that kills any living thing should not be punished because it happened in a certain area..

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