Any dev here that could confirm if theres a way or not to do this in FL? Thanks in advance

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Invisible Hand wrote: ↑Mon, 21. Sep 09, 20:25 There is an exploit in vanilla X3R 2.5 (don't know if X3TC has it) that lets you bring in asteroids from other sectors into your sector where your factories are. No scripts needed. A member called Neonjaeger came up with this and it goes like this:
- Player ship, TL containing mine factory, and desired asteroid are in the same sector
- initiate jumpdrive for player ship (shift j)
- the moment before player ship jumps, deploy mine onto asteroid.
Once the player ship jumps to the destination sector, the newly deployed mine from the original sector will appear in the destination sector to which you just jumped.
The timing must be impeccable though, as the mine deployment must occur exactly during the moment the player ship jumps. But one quickly gets the hang of it with some practice.
It's a pretty neat exploit. It makes Avarice finally worthwhile to acquire in X3R 2.5.
Nice, will check it out after getting all archievementsNight_Dragon wrote: ↑Fri, 28. May 21, 07:59 Actually, if you dont mind a *modified*, theres the Super Tractor Script from AP wich allows moving asteroids with a jumpdrive between secrors (mines still wont work).
The script works fine in FL.