Here is how it worked in X3 in all previous versions:
- scan NPC trader (this is not optional)
- start shooting until ship starts "combat/ fleeing routine" (and turn hostile if it was neutral)
- keep shooting until shield is down and hull is damaged
- com to surrender cargo -> very high chance of success (unless target morale somewhere in the 20+ region or so), probably 90% of targets complied. Receive loss of reputation.
- keep spamming "surrender cargo", because cargo is only partially ejected (each time its a % of currently carried amount... i think 70% or so was ejected each time)
- let the ship fly away, as it complied with our wishes (we are no monsters after all...)
with 1.0 and 1.10
If you scan the ship, NPC ship can no longer turn hostile (if it was neutral to begin with), no matter how many time you shoot it, it stays neutral until destroyed. It doesnt perform any combat/fleeing routines either.
If you dont scan ship and shoot it, it turns hostile normally and engages in combat/fleeing routine normally.
No matter how much or how fast you damage it / how low shield and hull is, demands to surrender cargo are denied every time.
I've had more success getting "surrender" to work. The only time surrender cargo worked, was when it was automatically granted due to my attacks
I consider this a bug.
And if its deliberate, why was it changed? With cargo hacking, you can steal cargo "stealthily" reputation loss free. Why remove the "more efficient/ more offensive" option that gives a lot of reputation loss from before?
As long as this is bugged, i cant enjoy X3FL, as this is basically my bread and butter game style.