- What do you want to see in future versions of my scripts ?

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Did you already try one of my scripts ?

yes, i liked the Mercenary Script :)
2
12%
yes, i found the Tuning Unit quiet useful :)
3
18%
yes, the Pirate Xtension was nice :)
4
24%
nope, nothing of interest for me here :(
4
24%
i once tried one but i didn't like it :(
0
No votes
i like them all :))
4
24%
 
Total votes: 17

User avatar
dPM_HeMan
Posts: 820
Joined: Mon, 16. Feb 04, 13:08
x3

- What do you want to see in future versions of my scripts ?

Post by dPM_HeMan »

Hi guys :)

Though i still have many ideas for my scripts :D, i'd like to ask you what you would like to see in one of them. Here is a short overview of what i have scripted so far:

Tuning Unit MK1 - A nice piece of hardware, allowing you for a short time to fly faster than ever before. Very useful when you pursue one of your enemys or when you want to escape him :D

SectorSecurity + Mercenary AddOn - You have problems with Khaak but not enough resources to handle them ? Then probably the SeS can help you ! For a small dime you can hire them and let them take care of your enemys (Xenon and Khaak), this saves you a lot of money for own ships. Since update V2 the SeS comes with two versions, the fast rescue fleet and the sector patrol. :D

The Pirate Xtension - This little script creates a pirate shipyard in "Loomankstrats legacy"giving you the ability to buy pirate ships. Another feature is the M6 that keeps the sector safe for pirate ships :D

Every ideas and comments are welcome :) :thumb_up:

cu

HeMan
User avatar
dPM_HeMan
Posts: 820
Joined: Mon, 16. Feb 04, 13:08
x3

Post by dPM_HeMan »

please update your versions of "Tuning" and "Mercenary" Script made some little improvements :) :thumb_up:
User avatar
Kailric
Posts: 985
Joined: Sun, 7. Dec 03, 05:15
x3

Post by Kailric »

Hmm, i would like to see someone do (if I ever get around to it i am gonna do this) make a bounty hunter script....sept it works in reverse ..its the player who has a bounty on his head from an enemy race. Ships will spawn and goto and attack the player. There could be a warning system to let you know you are hunted...or some software that does the same. The bounty hunters could also pose as freindly units until that last moment when they attack...lots of possibilites there.
"Try not. Do or do not, there is no try."-Yoda

"[Its] time for the human race to enter the solar system"-Dan Quayle
User avatar
dPM_HeMan
Posts: 820
Joined: Mon, 16. Feb 04, 13:08
x3

Post by dPM_HeMan »

Kailric wrote:Hmm, i would like to see someone do (if I ever get around to it i am gonna do this) make a bounty hunter script....sept it works in reverse ..its the player who has a bounty on his head from an enemy race. Ships will spawn and goto and attack the player. There could be a warning system to let you know you are hunted...or some software that does the same. The bounty hunters could also pose as freindly units until that last moment when they attack...lots of possibilites there.
:roll: i actually had some plans for something like this aswell :) the bounty hunter could use the "Race 1" thing i use (i've renamed it to "Mercenarys") .
Everything of the concept seems possible to realize but i think i'll focus on my existing scripts for now as they are not yet completely bug free.

I'll keep it in mind though, maybe for the pirate xtension :D
User avatar
dPM_HeMan
Posts: 820
Joined: Mon, 16. Feb 04, 13:08
x3

Post by dPM_HeMan »

please take a look at my new beta V2 of Tuning Kit Mk1 ;)

Return to “X²: The Threat - Scripts and Modding”