Blender - XRConverter Help needed

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JasonX2000
Posts: 208
Joined: Thu, 2. Oct 14, 15:04
x4

Blender - XRConverter Help needed

Post by JasonX2000 »

Hello,

i am an absolute noob in 3d moddeling and blender. Never did that, so i don't have any kind of experience.
I wanted to make a asset for a station module i want to create.
Since i cannot model things, i wanted to make it simple and make something new out of 2 models.
So i imported two dae files into blender, moved the objects where i wanted them to be and exported
to dae, i also deleted camera and things before exporting the file.
It said, that the file cannot have multiple starting nodes, so i tried and moved the 2nd object as a whole
as childnode of the first. I exported the dae.

Now i want to make an xmf again and get the following error:

Cannot determine node type for node part_mainXlod0XasteroidsXast_ore_01.001

I don't know at any chance, how to fix this i looked in blender in the tree to find any clue but nope.
Help would be much appreciated. Thanks in advance.
aurumgallente
Posts: 124
Joined: Sun, 14. Jun 20, 14:45
x4

Re: Blender - XRConverter Help needed

Post by aurumgallente »

You need to check everything and delete .001 things in names. When you imported 2 scenes, some parts had the same name, in your case it's "part_mainXlod0XasteroidsXast_ore_01", Blender renamed one of them to "part_mainXlod0XasteroidsXast_ore_01.001". You need to rename it again, for example, "part_mainXlod0XasteroidsXast_ore_01a". Also check assigned materials and geometry. There is a good topic, it will help you.

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