Hey all,
I'm having a problem in my Modified game where Workforce is partially broken. I don't get ANY Workforce efficiency bonus until I'm way over the "Optimal" Workforce level. Indeed, Workforce shows as ZERO percent until I'm over this level. I posted about it here trying to understand how it's supposed to work - I know it was quite buggy during the 4.0 Beta - where it's been suggested it's one of my Mods, but I can't think which one.
Here's my complete mod list, as far as I'm aware none of these touch Workforce.
Better Kill Credit
Better Piracy
FOCW Corporations
FOCW
Mules, Supply and Warehouses Extended
Scaleplate Use All
TaterTrader
True Capture Vanilla
VRO
X4 Fire and Smoke
XR ShipPack
XR ShipPack VRO
As I mentioned in my other thread, I could easily have missed this - Workforce did eventually start working - so I may not be the only one affected by this, just one who noticed it first. If anyone care to comment, it'd be nice to understand what's going on here. We know Egosoft, and I can't blame them, won't touch a Modified game when it comes to issues.
Cheers,
Scoob.
[Query] Do any of these mods adjust Workforce?
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Re: [Query] Do any of these mods adjust Workforce?
I can only speak for my mods and they don't touch workforce logic. Last time I played with vro and better kill credits and I got workforce bonus.
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Re: [Query] Do any of these mods adjust Workforce?
Thanks. I'm sorta hoping modders here, like you, will pop in, examine the list and comment based on their work / experience. My mod list hasn't really changed much, just been updated as they become available. The only different mod vs. my old v3.3 game is FOCW and FOCW Corporations, but I'd be surprised if that affected Workforce.
As mentioned, it would be easy to miss this bug, if you're not watching the Build like I was.
Scoob.
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Re: [Query] Do any of these mods adjust Workforce?
Every sector has workforce gain bonus. Maybe you building somewhere where there's no such gain?
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Re: [Query] Do any of these mods adjust Workforce?
There should be no issue with FOCW mods. I use them just fine, and VRO.
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Re: [Query] Do any of these mods adjust Workforce?
Thanks. I think it's just a random glitch. I built a second station, added Habitats and everything proceeded as I'd expect with Workforce growing along with the efficiency bonus. Nothing like the prior station.
My mods haven't changed between adding Habitats to each of these stations, so I don't know what was going on.
Scoob.
My mods haven't changed between adding Habitats to each of these stations, so I don't know what was going on.
Scoob.