[Mod] Longer Production Mod

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Alkeena
Posts: 603
Joined: Tue, 15. May 07, 20:43
x4

[Mod] Longer Production Mod

Post by Alkeena »

Hello,

I've created a mod that slows the production of ships such that S take 10x, M 8x, L take 6x, and XL take 4x time to produce. Xenon/KHK build times are unchanged. Shipyards are now constantly working at full load. Jointly this gives the Xenon a head start in the war.

Current release requires VRO and is for the Split Vendetta version. I will be updating to CoH shortly after it is released.

Based off of Spiny's original Slow production of ships mod (https://www.nexusmods.com/x4foundations ... 3?tab=desc

available on the nexus: https://www.nexusmods.com/x4foundations/mods/625

and also steam workshop: https://steamcommunity.com/sharedfiles/ ... 2425386267

Companion mod to also affect Xenon (Install both):
Steam: https://steamcommunity.com/profiles/765 ... pid=392160
Nexus: https://www.nexusmods.com/x4foundations/mods/635/
Last edited by Alkeena on Sat, 20. Mar 21, 14:57, edited 2 times in total.
Alkeena
Posts: 603
Joined: Tue, 15. May 07, 20:43
x4

Re: [Mod] Longer Production Mod

Post by Alkeena »

Updated for CoH
Cyres
Posts: 61
Joined: Tue, 5. Jan 16, 08:22
x4

Re: [Mod] Longer Production Mod

Post by Cyres »

I like the idea. However, could you add a config to affect all factions, so no faction gains a headstart?

EDIT: On Steam the description says: "(Will be updated for CoH upon release)". I guess this was forgotten to be updated?
Alkeena
Posts: 603
Joined: Tue, 15. May 07, 20:43
x4

Re: [Mod] Longer Production Mod

Post by Alkeena »

Cyres wrote: Wed, 17. Mar 21, 21:20 I like the idea. However, could you add a config to affect all factions, so no faction gains a headstart?

EDIT: On Steam the description says: "(Will be updated for CoH upon release)". I guess this was forgotten to be updated?
You're not the first to request this -- I'll take a look at implementing it, but it probably won't be until the weekend. Also thanks for the heads up on the readme update requirement.
Alkeena
Posts: 603
Joined: Tue, 15. May 07, 20:43
x4

Re: [Mod] Longer Production Mod

Post by Alkeena »

Added a companion mod to also affect Xenon:

Steam: https://steamcommunity.com/profiles/765 ... pid=392160

Nexus: https://www.nexusmods.com/x4foundations/mods/635/

As best I can tell KHK ships aren't actually built but just spawned. At the very least they don't seem to have a relevant build time parameter....
Cyres
Posts: 61
Joined: Tue, 5. Jan 16, 08:22
x4

Re: [Mod] Longer Production Mod

Post by Cyres »

Nice, thank you! Will try it out soonish.:)

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