Hello,
I've created a mod that slows the production of ships such that S take 10x, M 8x, L take 6x, and XL take 4x time to produce. Xenon/KHK build times are unchanged. Shipyards are now constantly working at full load. Jointly this gives the Xenon a head start in the war.
Current release requires VRO and is for the Split Vendetta version. I will be updating to CoH shortly after it is released.
Based off of Spiny's original Slow production of ships mod (https://www.nexusmods.com/x4foundations ... 3?tab=desc
available on the nexus: https://www.nexusmods.com/x4foundations/mods/625
and also steam workshop: https://steamcommunity.com/sharedfiles/ ... 2425386267
Companion mod to also affect Xenon (Install both):
Steam: https://steamcommunity.com/profiles/765 ... pid=392160
Nexus: https://www.nexusmods.com/x4foundations/mods/635/
[Mod] Longer Production Mod
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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[Mod] Longer Production Mod
Last edited by Alkeena on Sat, 20. Mar 21, 14:57, edited 2 times in total.
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
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- Posts: 603
- Joined: Tue, 15. May 07, 20:43
Re: [Mod] Longer Production Mod
Updated for CoH
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
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- Posts: 61
- Joined: Tue, 5. Jan 16, 08:22
Re: [Mod] Longer Production Mod
I like the idea. However, could you add a config to affect all factions, so no faction gains a headstart?
EDIT: On Steam the description says: "(Will be updated for CoH upon release)". I guess this was forgotten to be updated?
EDIT: On Steam the description says: "(Will be updated for CoH upon release)". I guess this was forgotten to be updated?
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- Posts: 603
- Joined: Tue, 15. May 07, 20:43
Re: [Mod] Longer Production Mod
You're not the first to request this -- I'll take a look at implementing it, but it probably won't be until the weekend. Also thanks for the heads up on the readme update requirement.
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
-
- Posts: 603
- Joined: Tue, 15. May 07, 20:43
Re: [Mod] Longer Production Mod
Added a companion mod to also affect Xenon:
Steam: https://steamcommunity.com/profiles/765 ... pid=392160
Nexus: https://www.nexusmods.com/x4foundations/mods/635/
As best I can tell KHK ships aren't actually built but just spawned. At the very least they don't seem to have a relevant build time parameter....
Steam: https://steamcommunity.com/profiles/765 ... pid=392160
Nexus: https://www.nexusmods.com/x4foundations/mods/635/
As best I can tell KHK ships aren't actually built but just spawned. At the very least they don't seem to have a relevant build time parameter....
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
-
- Posts: 61
- Joined: Tue, 5. Jan 16, 08:22
Re: [Mod] Longer Production Mod
Nice, thank you! Will try it out soonish.
