how will these scripts be placed into the game by the player? I suppose we'll have to know code or is it something else?
I think there should be a small tutorial/instruction thing in the game- maybe they should have a game "school" for pilots to learn skills or something..so that we can learn how to give scripts to our ships in game; and maybe learn some ship maneuvres and tactics... CAN THAT BE DONE
Scripts arent for the... Casual player for sure
But im guessing you will be able to download and use others script. Maybe tweak them for your own purpose.
And you can be sure that if there's not an extensiv guide with the game... It will be made.
I think,somebody said,that scripts can be made by multiplecoice-menus.
Like that:
you click on the script "IF...",then a new messagewindow appear,and there is showed "ship","station",etc.
you click on "station",you choose a station,then a new multiplecoice-menu popps up,with the possibilities "has got more money than X",and so on,and a finish script would be
"if","station BOGASFACTORY","has got more money than X (X=10000cr.)","give X money (X=2000cr.)","to player".
If there is not such a function,i would like to have this in X2,because it will make scripting very easy for scriptnewbies
Rei Ayanami wrote:I think,somebody said,that scripts can be made by multiplecoice-menus.
Like that:
you click on the script "IF...",then a new messagewindow appear,and there is showed "ship","station",etc.
you click on "station",you choose a station,then a new multiplecoice-menu popps up,with the possibilities "has got more money than X",and so on,and a finish script would be
"if","station BOGASFACTORY","has got more money than X (X=10000cr.)","give X money (X=2000cr.)","to player".
If there is not such a function,i would like to have this in X2,because it will make scripting very easy for scriptnewbies
Rei
I agree. The script at its basic level is made up of pre made pieces which you can put together.
However you can do some exotic stuff if you are code minded but you can down load these scripts off the net and alter them to your own needs.
In relation to scripts could they be used to say for example manevoure say 10 of my starfighters into a particular formation (like wedge) and then when they reach a certain position or an enemy fighter comes into a certain proximity they break and attack using a certain attack style.
And will there be a record function in-built into the game to record in-game movies?
Now that I think of it, it would be cool to stage my own private combat sessions (i.e put 10 of one class of ship against 10 of another class of ship that I all own and then sit back and watch them duke it out of even choose the weaker side and join in the fray.
Incidently what sort of coding language is the script based on? About the only stuff I know I picked up from the Morrowind code.
Veefy wrote:And will there be a record function in-built into the game to record in-game movies?
Now that I think of it, it would be cool to stage my own private combat sessions (i.e put 10 of one class of ship against 10 of another class of ship that I all own and then sit back and watch them duke it out of even choose the weaker side and join in the fray.
Incidently what sort of coding language is the script based on? About the only stuff I know I picked up from the Morrowind code.
I hope the record function gets implemented. Making our own war movies would be a great addon (whoever watched ANY WWII documentary will know what I'm talking 'bout )
As for the combat sessions... I hope the Sim-Unit will be "scriptable" as well, that way you could make a 10vs10 battle... and record it
I think X^2-Script is based on C++, but I'm probably mistaken.
L5 users, any known facts?
Veefy wrote:...put 10 of one class of ship against 10 of another class of ship that I all own and then sit back and watch them duke it out...
That would be good way to test the effectiveness of your scripts (The winning side obviously the better combat script), tweek it a little here'n'there.
Of course you would need a control group with original game script.
If this could be done in the sim it would be cool, save the loss of ships in real game. (unless you do a lot of loading/saving)
To be a fair comparison of scripts the ships on both sides would have to be the same. And of course you would have to re-run it many times to get a true picture of which was better.
Al wrote:To be a fair comparison of scripts the ships on both sides would have to be the same. And of course you would have to re-run it many times to get a true picture of which was better.
Al
Well it would be fun to play around with balancing ie. 5 really nice ships but with average AI script against 10 okayish ships but with a really clever AI script.
Does anyone know if there will be 'standard' formations - i mean in the trailers there seems to be geometric formations - ie. ships spaced in a triangle. Can I be flying with my squadron and then transmit a radio order to switch scripts and then my squadron switches dynamically from a simple wedge formation where all ships are in the same plane to one where the ships are stacked in the vertical axis as an example.
As for the movies, currently in Counter Strike and Battlefield 1942 game communities movie making is pretty big and it is something that adds immeasurably to the community. I could see people who know nothing about X2 seeing a kickass fan movie and going "Hell I'm buying that!".
Sounds like a good excuse as any to learn C++!
I wonder if we will be able to script in certain evasive maneouvers ie. if starfigher gets hit by a capital ship that outclasses it, it accelerates towards nearest station for cover while jagging back and forth to evade fire.