I know some people have gone pretty deep into modding these, but I'm wondering if there is any sort of general consensus on what some of the more vague parameters affect regarding OOS combat performance and results.
For example;
<attack>
attack firingarea="40000000" - I assume this is the area that main guns deal damage to in oos combat.
laserweaponfactor="1.05" - modifies the performance of main gun weapons relative to a baseline of 1.0.
missileweaponfactor="1.1" turretfactor="1.0" dronebulletfactor="0.3" dronemissilefactor="0.20" these all seem semi straight forward. Tweaking the performance of the different weapon systems up or down in oos.
minspeed="170", I'm guessing this is the speed the game sets every ship to for calculations at a minimum?
surfaceelementchance="0.15" - Chance surface elements get hit as opposed to hull. These are turrets I think specifically.
surfaceelementfactor="0.7" - Not entirely sure, I'm guessing these are the turret shield generators since we've already got turretfactor mentioned.
shieldgeneratorchance="0.35" - Chance main shield gens are hit I presume.
<defense>
<defence maneouverfactor="0.42" - seems to correlate directly to how hard stuff is to hit. Crank this to .8 and even destroyers seem to be unable to kill each other inside 6 hours

minspeed="60" - Like on the attack side, I'm guessing this is the minimum speed calculated for defending ships.
maxsize="180.0" - No idea how this impacts things.
sizefactor="0.4" - Again, no idea how this impacts things. Maybe bigger ships are more resilient, so this at .4 tones down larger ship size resilience. Just a guess.
capshipfactor="1.05" - Guessing similar to the above. Modifies how hard it is to blow up a capital ship.
countermeasurefactor="0.7" - seems self explanitory.
dronedistractionfactor="0.004" - How often drones get targeted if there are better targets.
dronedamageamount="18000" - How much HP they can soak oos?
I know in 4.0 they added
missilehitfactor=
guidedmissilehitfactor=
bullethitfactor=
beamhitfactor=
Has anyone played around with the minspeed variables and can explain what to the best of their understanding they do?
I'm currently trying to tune my own OOS so that M ships don't just get instantly vaporized by capital ships.