[Request] Stop That Build

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Seon
Posts: 210
Joined: Sun, 4. Feb 07, 00:22
x4

[Request] Stop That Build

Post by Seon »

Is it possible for the modding community to make a mod that stops a builder after it finishes the current build it's working on? This way, you could replace a builder without having to either wait for it to finish the entire build, or doing the whole 'save plan, delete parts' method.

It's something that I personally would enjoy, and I know other people would like it as well. I just don't know if it's a feasible thing to do via modding.
UnXn0vvn
Posts: 7
Joined: Sat, 8. Aug 20, 19:14
x4

Re: [Request] Stop That Build

Post by UnXn0vvn »

You could do what I did, and plant around 30 space suit bombs on the builder, then blow him up. Cost only one point in rank.

Either that, or try and use Cheat Menu: https://www.nexusmods.com/x4foundations/mods/421.
There is a delete ship command in there too.

EDIT: If you're going with the bombs, make sure to be back in your ship, before pressing the boom button. ;)
BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 7465
Joined: Mon, 15. Dec 03, 18:53
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Re: [Request] Stop That Build

Post by BlackRain »

Seon wrote: Sun, 10. Jan 21, 19:57 Is it possible for the modding community to make a mod that stops a builder after it finishes the current build it's working on? This way, you could replace a builder without having to either wait for it to finish the entire build, or doing the whole 'save plan, delete parts' method.

It's something that I personally would enjoy, and I know other people would like it as well. I just don't know if it's a feasible thing to do via modding.
You could remove in the plan all the modules so there are no new ones to be built, then the construction vessel will stop and detach itself. Then you can put all the modules back and choose another builder, this is what I do. If you have the plan saved it is just a simple few clicks to get everything back.

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