[REQ] L/XL Miner Mule Behavior

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

The6atekeeper
Posts: 27
Joined: Sat, 15. Dec 18, 12:54

[REQ] L/XL Miner Mule Behavior

Post by The6atekeeper »

Something like how the Mule mod works, but instead of working for a station, it works for the L/XL ship and either Mine For-then-Drop Off/or/Grab From-then-Sell For behaviors. I like the idea of mining remotely and transporting the goods with smaller faster ships while the Capital ship stays and continues Stripping the Fields. Thank you.
Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [REQ] L/XL Miner Mule Behavior

Post by Max Bain »

The6atekeeper wrote: Mon, 12. Oct 20, 23:08 Something like how the Mule mod works, but instead of working for a station, it works for the L/XL ship and either Mine For-then-Drop Off/or/Grab From-then-Sell For behaviors. I like the idea of mining remotely and transporting the goods with smaller faster ships while the Capital ship stays and continues Stripping the Fields. Thank you.
I also had such an idea but I prefer that the large miner stays in place (and mine normally) while the smaller vessels fill the cargo of the big one until it is full, then the whole fleet would sell their stuff to a station or so.
I would also prefer if you could simply form a fleet where you could assign the subordinates as miners for the big one and in this case they do the described behaviour like if the mothership would be their station.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Return to “X4: Foundations - Scripts and Modding”