X4 Map Reference

The place to discuss scripting and game modifications for X4: Foundations.

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MHDriver
Posts: 464
Joined: Wed, 27. Feb 19, 19:39
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X4 Map Reference

Post by MHDriver »

Looking for a reference list for the sector/cluster macros for the X4 map.
DeadAirRT
Posts: 1124
Joined: Fri, 25. Jan 19, 03:26
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Re: X4 Map Reference

Post by DeadAirRT »

I don't think i have a vanilla one anymore. You could always look at the names in mapdefaults then search the t files for the entry to find which is which
MHDriver
Posts: 464
Joined: Wed, 27. Feb 19, 19:39
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Re: X4 Map Reference

Post by MHDriver »

DeadAirRT wrote: Thu, 7. May 20, 00:09 I don't think i have a vanilla one anymore. You could always look at the names in mapdefaults then search the t files for the entry to find which is which
Yes, will probably do that. Just wanted to see if someone had a graphic of the tiles with the names and coordinates to use.
DeadAirRT
Posts: 1124
Joined: Fri, 25. Jan 19, 03:26
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Re: X4 Map Reference

Post by DeadAirRT »

MHDriver wrote: Thu, 7. May 20, 01:24
DeadAirRT wrote: Thu, 7. May 20, 00:09 I don't think i have a vanilla one anymore. You could always look at the names in mapdefaults then search the t files for the entry to find which is which
Yes, will probably do that. Just wanted to see if someone had a graphic of the tiles with the names and coordinates to use.
Coordinates don't work anything like in game. 1x is something like 30000000 and 1z is something like 17320000. Going up one is 1z, while going diagonal is 0.5z if that makes sense. Going due left/right is 1x while going diagonal is 0.5x.
MHDriver
Posts: 464
Joined: Wed, 27. Feb 19, 19:39
x4

Re: X4 Map Reference

Post by MHDriver »

DeadAirRT wrote: Thu, 7. May 20, 06:48
MHDriver wrote: Thu, 7. May 20, 01:24
DeadAirRT wrote: Thu, 7. May 20, 00:09 I don't think i have a vanilla one anymore. You could always look at the names in mapdefaults then search the t files for the entry to find which is which
Yes, will probably do that. Just wanted to see if someone had a graphic of the tiles with the names and coordinates to use.
Coordinates don't work anything like in game. 1x is something like 30000000 and 1z is something like 17320000. Going up one is 1z, while going diagonal is 0.5z if that makes sense. Going due left/right is 1x while going diagonal is 0.5x.
Wow, that is an odd system for sure..

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