[MOD REQUEST] Ship crews consume food and medicine, just like stations

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zi
Posts: 10
Joined: Sat, 17. May 08, 01:19
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[MOD REQUEST] Ship crews consume food and medicine, just like stations

Post by zi »

Hello forum. 🖐️

I've got an idea to further ruin your business and take away more of your hard earned credits. Interested? Then read on.

The idea: Ship crews consume food and medicine, just like stations. So you have to carry them in all of your ships. Not too much that you would need hundreds of production modules just to support your fleet, but enough that you actually care about it. Because if food and medicine run out, the crew slowly starts to die and just vanishes. What do you think about that?

My motivation: I find it odd that Egosoft differentiates between the workforce of a station and ship crew. I realize it's an entirely different system as station workforce are just mere numbers without names and skills, but somehow they consume food and medicine like real lifeforms while ship crews which even have names and skills don't. 😅

I don't know how much of a hassle it would be to implement this because different crew races consume different types of food. And i think it would be necessary to automate the supply somehow, either by teleporting the stuff (when the research is done) or by having all ships dock at (preferably your) stations or their carriers to fill up again, because otherwise it might be too much micro management, especially if you don't produce the wares yourself yet. Maybe some modder has some free time to spare and likes the idea. If not, then not, but i thought i'd just throw the idea in and see what happens. 😊

Off-topic: I just like mods in general which add more immersion to the game, for example "Landlord" which makes me pay taxes for my stations in sectors owned by other factions or has me receive taxes for stations of others or "Getting Paid" which makes crew cost salary. I would appreciate it if i'd lose even more money. 😂

Kind regards 🚀
zi
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nikoli grimm
Posts: 55
Joined: Sat, 29. May 10, 20:33
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Re: [MOD REQUEST] Ship crews consume food and medicine, just like stations

Post by nikoli grimm »

I like the concept, and would download it if it were to become available.

On my current play-through, the Xenon are running rampant, taking out stations regularly, and I've just realized the the Split Free Family's don't have access to blueprints for medical facilities. Seeing as the Patriarchs opinion of me already at -30 it is making it quite difficult to acquire blueprints to build them myself. Any adjustments requiring the ships to consume would have to address that issue as well.
mrjonesandme
Posts: 26
Joined: Wed, 13. Mar 19, 06:15
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Re: [MOD REQUEST] Ship crews consume food and medicine, just like stations

Post by mrjonesandme »

zi wrote: Sun, 3. May 20, 13:31 Because if food and medicine run out, the crew slowly starts to die and just vanishes. What do you think about that?
Could you imagine if Ego added this in to 3.2 and people who had finally gotten 3+ star crew/pilots unmodded after hours and hours had them start dying off? The people would revolt lol
Sturmer
Posts: 505
Joined: Thu, 9. Jun 11, 19:17

Re: [MOD REQUEST] Ship crews consume food and medicine, just like stations

Post by Sturmer »

This is a good idea, this way there would actually be a point to ships that are neither trader nor miner having cargobays at all, right now there is no point what with shields and weapons not taking up cargo space (unlike in X3) and most of the stuff that you get after you kill a ship being inventory items. (I kinda miss X3 system cause then you also had to balance your weapon/shield loadout with limitations given by cargobay size)
mrjonesandme wrote: Mon, 4. May 20, 19:30 Could you imagine if Ego added this in to 3.2 and people who had finally gotten 3+ star crew/pilots unmodded after hours and hours had them start dying off? The people would revolt lol
Would've been funny as hell. :D

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