is now can be considered for Clone resurrection ?

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hxsgame
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is now can be considered for Clone resurrection ?

Post by hxsgame »

Players are just ordinary members of the game world.
so, is there players can return to the world as clones ?

Instead of letting the whole world be GAME OVER.
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Gween
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Re: is now can be considered for Clone resurrection ?

Post by Gween »

hxsgame wrote: Wed, 8. Apr 20, 08:59 Players are just ordinary members of the game world.
Yes, that's exactly, why the player is dead when he is killed and doesn't return as a clone...
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humility925
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Re: is now can be considered for Clone resurrection ?

Post by humility925 »

I think he asking why not use clone after your ordinary just dead so you keep playing, not getting game over and reload the game. A interesting idea, I prefer auto teleportation at start of game, your ship got blow up, auto teleportation to your other ship/station, if not had one, then friendly station/large ship, because reason it's easy to put code like that, and less bug that way, I think.
Had a compassionate when you able... :)
Techedge
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Re: is now can be considered for Clone resurrection ?

Post by Techedge »

Apart from the fact that this seems a duplicate request of this post viewtopic.php?f=146&t=424265...
What I want to stress is that there is no meaning for a respawn, a cloning or any other "cheat" to keep the player alive. Why should be? This is a game and in a game you can lose. You have to be able to lose, or what's the meaning of this all if you can never lose? Sandbox game doesn't mean is a game where you can't die...
radcapricorn
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Re: is now can be considered for Clone resurrection ?

Post by radcapricorn »

Techedge wrote: Wed, 8. Apr 20, 11:55 What I want to stress is that there is no meaning for a respawn, a cloning or any other "cheat" to keep the player alive. Why should be? This is a game and in a game you can lose. You have to be able to lose, or what's the meaning of this all if you can never lose? Sandbox game doesn't mean is a game where you can't die...
In a game where you're allowed to reload, dying is not losing. Never was, and never will be. In a single-player sandbox game, losing is failing to achieve your goals, or being made unable to do so. Nothing more and nothing less.
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Re: is now can be considered for Clone resurrection ?

Post by hxsgame »

Techedge wrote: Wed, 8. Apr 20, 11:55 Apart from the fact that this seems a duplicate request of this post viewtopic.php?f=146&t=424265...
What I want to stress is that there is no meaning for a respawn, a cloning or any other "cheat" to keep the player alive. Why should be? This is a game and in a game you can lose. You have to be able to lose, or what's the meaning of this all if you can never lose? Sandbox game doesn't mean is a game where you can't die...
Penalties can be added.
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Gween
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Re: is now can be considered for Clone resurrection ?

Post by Gween »

I really don't get the discussion in the first place.

X4, in it's current state has (let's be honest) so many problems that we could discuss and provide possible solutions.
Instead we have a post, where the OP "requests" changing one of the most basic systems that works and has always worked in the X series.

Especially when the wanted solution is something that does't fit in the lore at all (Neither clones, nor auto teleports)
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Re: is now can be considered for Clone resurrection ?

Post by radcapricorn »

Gween wrote: Wed, 8. Apr 20, 12:27 I really don't get the discussion in the first place.
X4, in it's current state has (let's be honest) so many problems that we could discuss and provide possible solutions.
Ridiculous loading times - how's that for a problem? :) Seriously, if the next DLC adds as many sectors as Split Vendetta, you'd be able to take a nap while saving and loading.
Instead we have a post, where the OP "requests" changing one of the most basic systems that works and has always worked in the X series.
Especially when the wanted solution is something that does't fit in the lore at all (Neither clones, nor auto teleports)
It does. Salvage Insurances were "almost" that (though they were implemented as saves).
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StoneLegionYT
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Re: is now can be considered for Clone resurrection ?

Post by StoneLegionYT »

I been wanting to have clones for ages. There is a an Emergency Teleport mod, but sadly need the tech, etc. I always wanted a Clone mod as I'm never a fan of reloading a save. I want to die I want my amazing ship gone and I want to move onto another one in a sense.

Even if it's not right away say if you get the HQ or something though rather have the system right away tbh lol. Could even just give me a new basic ship with some sort of negative funds to be paid back.

Either way ugh I want it and I want it bad haha.
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Gween
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Re: is now can be considered for Clone resurrection ?

Post by Gween »

radcapricorn wrote: Wed, 8. Apr 20, 12:32
Gween wrote: Wed, 8. Apr 20, 12:27 I really don't get the discussion in the first place.
X4, in it's current state has (let's be honest) so many problems that we could discuss and provide possible solutions.
Ridiculous loading times - how's that for a problem? :) Seriously, if the next DLC adds as many sectors as Split Vendetta, you'd be able to take a nap while saving and loading.
Instead we have a post, where the OP "requests" changing one of the most basic systems that works and has always worked in the X series.
Especially when the wanted solution is something that does't fit in the lore at all (Neither clones, nor auto teleports)
It does. Salvage Insurances were "almost" that (though they were implemented as saves).
Exactly. Fix the loading times and optimization. Not what happens when you f*ck up.
Salvage insurances really only mattered in the early game of X games. later you'd buy a wole bunch of them and just save as if they wouldn't exist in the first place.
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Re: is now can be considered for Clone resurrection ?

Post by radcapricorn »

Gween wrote: Wed, 8. Apr 20, 12:39 Salvage insurances really only mattered in the early game of X games. later you'd buy a wole bunch of them and just save as if they wouldn't exist in the first place.
You mused how'd a revive mechanic fit in the lore, what does this have to do with that? :?
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Gween
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Re: is now can be considered for Clone resurrection ?

Post by Gween »

radcapricorn wrote: Wed, 8. Apr 20, 12:43
Gween wrote: Wed, 8. Apr 20, 12:39 Salvage insurances really only mattered in the early game of X games. later you'd buy a wole bunch of them and just save as if they wouldn't exist in the first place.
You mused how'd a revive mechanic fit in the lore, what does this have to do with that? :?
I don't remember the exact quote anymore, but the item description explained it.
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Re: is now can be considered for Clone resurrection ?

Post by radcapricorn »

radcapricorn wrote: Wed, 8. Apr 20, 12:32
Gween wrote: Wed, 8. Apr 20, 12:27 Instead we have a post, where the OP "requests" changing one of the most basic systems that works and has always worked in the X series.
Especially when the wanted solution is something that does't fit in the lore at all (Neither clones, nor auto teleports)
It does. Salvage Insurances were "almost" that (though they were implemented as saves).
Gween wrote: Wed, 8. Apr 20, 12:39 Salvage insurances really only mattered in the early game of X games. later you'd buy a wole bunch of them and just save as if they wouldn't exist in the first place.
I don't remember the exact quote anymore, but the item description explained it.
Seriously? Item description explained how "...[they] only mattered in the early game of X games. later you'd buy a wole bunch of them and just save as if they wouldn't exist in the first place."?

Is it me or conversing became seriously underrated these days?..
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Gween
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Re: is now can be considered for Clone resurrection ?

Post by Gween »

radcapricorn wrote: Wed, 8. Apr 20, 13:39
radcapricorn wrote: Wed, 8. Apr 20, 12:32
Gween wrote: Wed, 8. Apr 20, 12:27 Instead we have a post, where the OP "requests" changing one of the most basic systems that works and has always worked in the X series.
Especially when the wanted solution is something that does't fit in the lore at all (Neither clones, nor auto teleports)
It does. Salvage Insurances were "almost" that (though they were implemented as saves).
Gween wrote: Wed, 8. Apr 20, 12:39 Salvage insurances really only mattered in the early game of X games. later you'd buy a wole bunch of them and just save as if they wouldn't exist in the first place.
I don't remember the exact quote anymore, but the item description explained it.
Seriously? Item description explained how "...[they] only mattered in the early game of X games. later you'd buy a wole bunch of them and just save as if they wouldn't exist in the first place."?

Is it me or conversing became seriously underrated these days?..
I don't get your point. You just mixed 2 completely different aspects (gameplaybalance and Lore) together.
gameplaywise, the salvage insurance was useless. At the start, it would be quite expensive, so you'd limit saving to saving on stations. But as soon as you had your first stations going, you could basically buy 10000 insurances at once and then forget that they even exist, because you'll never run out of them.
Lorewise, they were a dumb system. They tried to explain how it works, but it was obviously a meh solution (which is most likely, why they got rid of it in XR and X4)
But that's no reason to replace that dumb system with another dumb system.
The current system is now one that has been used in MANY videogames for decades. Be it skyrim or Knights of the old republic. And it works, even when it's basic.

Dying at the moment is VERY annoying (mostly because the loading takes ages) but in my opinion, it's a punishment for your mistake, which has been a common thing in videogames until they got too casualized. I don't mind it at all.
Neither cloning, nor autoteleportation would bring any benefit to the gameplay, nor would they be properly explainable with the established lore of the X universe.
Actuall, OP's first post:
Players are just ordinary members of the game world.
is very important here: You're a normal person. When you f*ck up too much, you die. Just like anyone else in the X universe. Be it the pirate that attacks me or the military of my opponents. And neither them nor me get revived in some kind of clone tank, nor do they get teleported somewhere else in the last millisecond.
Last edited by Gween on Wed, 8. Apr 20, 14:23, edited 1 time in total.
radcapricorn
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Re: is now can be considered for Clone resurrection ?

Post by radcapricorn »

Right... I'm just going to go stand over there, on the bridge, thank you very much...
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Axeface
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Re: is now can be considered for Clone resurrection ?

Post by Axeface »

No need for 'clone' stuff, like I said in the other thread im very passionate about limiting the amount of times we see the reload screen, but 'clones' have massive lore implications and I think it would be just silly in X.

Auto-eject option and escape teleport option and be done with it afaic. Auto eject would play a loud noise with an explosion effect and shoot the player away from the destroyed ship at high speed (AI shoot at spacesuits... it would be EPIC), escape teleport would do the same with a transporter effect.
Last edited by Axeface on Wed, 8. Apr 20, 15:15, edited 3 times in total.
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mr.WHO
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Re: is now can be considered for Clone resurrection ?

Post by mr.WHO »

hxsgame wrote: Wed, 8. Apr 20, 08:59 Players are just ordinary members of the game world.
so, is there players can return to the world as clones ?

Instead of letting the whole world be GAME OVER.
Dude - this is not EVE online - there is no cloning/mind transfer technology in this universe.
tomchk
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Re: is now can be considered for Clone resurrection ?

Post by tomchk »

Axeface wrote: Wed, 8. Apr 20, 15:10 No need for 'clone' stuff, like I said in the other thread im very passionate about limiting the amount of times we see the reload screen, but 'clones' have massive lore implications and I think it would be just silly in X.

Auto-eject option and escape teleport option and be done with it afaic. Auto eject would play a loud noise with an explosion effect and shoot the player away from the destroyed ship at high speed, escape teleport would do the same with a transporter effect.
Yes! Something like this would be a great mechanic, I think: https://www.reddit.com/r/X4Foundations/ ... y/f1jrohp/
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radcapricorn
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Re: is now can be considered for Clone resurrection ?

Post by radcapricorn »

mr.WHO wrote: Wed, 8. Apr 20, 15:10 Dude - this is not EVE online - there is no cloning/mind transfer technology in this universe.
The 3.0 Argon NPCs would beg to differ :lol:

This universe's been doing whatever it pleased with tech. Winters freezing himself for centuries, and setting a convenient alarm clock? Sure. Colbyrn not aging while his "childhood" pal Borman looks like a year-old potato? Sure. Jumpdrives suddenly ceasing to exist like they never happened? Sure. Teleportation? Sure. Masquerading as Xenon (...ex machina)? Sure. Terran station magically compatible with tech developed in half a century of isolation? Or Split, for that matter?.. Suuure. At this point, you can stuff anything you want in there without explaining anything.
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mr.WHO
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Re: is now can be considered for Clone resurrection ?

Post by mr.WHO »

radcapricorn wrote: Wed, 8. Apr 20, 15:18
mr.WHO wrote: Wed, 8. Apr 20, 15:10 Dude - this is not EVE online - there is no cloning/mind transfer technology in this universe.
The 3.0 Argon NPCs would beg to differ :lol:

This universe's been doing whatever it pleased with tech. Winters freezing himself for centuries, and setting a convenient alarm clock? Sure. Colbyrn not aging while his "childhood" pal Borman looks like a year-old potato? Sure. Jumpdrives suddenly ceasing to exist like they never happened? Sure. Teleportation? Sure. Masquerading as Xenon (...ex machina)? Sure. Terran station magically compatible with tech developed in half a century of isolation? Suuure. At this point, you can stuff anything you want in there without explaining anything.
As far as we know, that HQ might be from X3:AP time when Terran and Commonwealth tech mixed together.
Short range teleportation was present since X2.
Jumpdrives (non-terran ones) were inhenertly connected to the gate network signal.
it might be that both technologies were rendered inoperational with the game shutdown and irrecovable (maybe Ancients did a sofware update to the Gates, which make JD not see the signal from them).
JD beacons like in X-Rebirth, might not we seen viable with extensive network of highways and Accelerators.

I hope thay some kind of point-to-point JD might be back as special high level Terran tech in (possibly incoming) Terran DLC. I mean they made X-Shuttle like two centuries ago, they made new Terran made gate in X3:TC.

I wouldn't be suprised if Terran space would consist of several systems (e.g. Sol, Aldrin, Alpha Centauri) linked by Terran made gates, with sectors connected by JD beacons and Terran navy be capable on casual non-gate jump if the systems are in close proximity (e.g. from Sol to Alpha Centauri)

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