Reverse Engineering and my thoughts

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Drake
Posts: 40
Joined: Wed, 28. Nov 18, 14:16
x4

Reverse Engineering and my thoughts

Post by Drake »

I did a quick video on this that I will link below but I am having a hard time reconciling that in order for me to get ship and weapon BPs from ZYA I have to grind rep with them to later pay millions for. I chose the new start for the Split that has you at odds with them, so this breaks that narrative. I thought of a clever way to maybe introduce a new function for the PHQ where you can go out and capture an enemy ship, bring it to the PHQ to say a special dock, and pay your scientist whatever resources and credits that he needs to attempt to reverse engineer the ship and it's parts with a percentage success rate as well as a time factor based on the size of the ship and how many unknown components their are. It is this or use a mod to achieve this end but I don't see why I need to do that considering our ships are basically nano-constructed and companies to this day reverse engineer each others products. Here is the video and please give me your honest feedback ladies and gents as maybe I am just looking at this wrong, I am always open to differing ideas and arguments. Stay safe and happy gaming.

Video:
https://www.youtube.com/watch?v=ctSHS4J-HYQ
goduranus
Posts: 232
Joined: Tue, 24. Mar 20, 07:43
x4

Re: Reverse Engineering and my thoughts

Post by goduranus »

+1 getting ship blueprints only by being friendly with factions is incentivizing players to be friendly with everybody. What if I want to go to war? but then there'd be no way to refit all my ships.
LameFox
Posts: 3663
Joined: Tue, 22. Oct 13, 15:26
x4

Re: Reverse Engineering and my thoughts

Post by LameFox »

I use a mod for it personally but it's one of those things that should 100% be part of the base game. Not having it is a step backwards from previous PHQ functionality...
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Ormac
Posts: 1154
Joined: Mon, 14. Jan 08, 10:24
x4

Re: Reverse Engineering and my thoughts

Post by Ormac »

I like how you have considered a lack of success to enable multiple REs. e.g 1 or 2 unknown components per attempt.

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