it don't matter if you destroy a ship to 99% it's the last hit that give you credits, speaking of credits why do controlled ships not give bounty's to the player
it feels really unfair from a player perspective
one thing that's bugging for the beginning of X series (steal kills)
Moderator: Moderators for English X Forum
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one thing that's bugging for the beginning of X series (steal kills)
Retail investor, η+18,9% 2022 (η+7.1% 2023) (η+0,74 2024) 95% in bonds.
Young people don't be freaking stupid invest also (not in BTC but in real stocks)
Young people don't be freaking stupid invest also (not in BTC but in real stocks)
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Re: one thing that's bugging for the beginning of X series (steal kills)
Union rules! The bounty goes to your employee instead. 

Irrational factors are clearly at work.
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Re: one thing that's bugging for the beginning of X series (steal kills)
There's a mod for this I use, called Improved Kill Credit, I think. Should really just be how the base game functions, I have no idea why they went with last-hit kill credit, or why in an empire management game your property can't collect a bounty. Very strange choices. 

***modified***
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Re: one thing that's bugging for the beginning of X series (steal kills)
i might incline to use that mod, but it will destroy my save file with being modified, so doing unuseable in the near future.
Egosoft really need to step up and fix old stuff like this.
Egosoft really need to step up and fix old stuff like this.
Retail investor, η+18,9% 2022 (η+7.1% 2023) (η+0,74 2024) 95% in bonds.
Young people don't be freaking stupid invest also (not in BTC but in real stocks)
Young people don't be freaking stupid invest also (not in BTC but in real stocks)