I see so many ship modes, but unfortunately most players will end up using like 1% of them.
So my question is why don't you introduce mods as equipments?
NPC ships will be equipped with green modes, rarely some are equipped with higher tier modes.
To complement it, can introduce mods blueprints and research related to modes. However make it in a way where blueprint can either be acquired by killing enemies (acquire for example X amount of mod and send them to hq to research blueprint) high profile mods can only be acquired via war and other faction related missions.
Once acquired the blueprint, the player can equip the mods to its produced ships (but require extra resources).
It would be a great addition for 4.0.
What do you think?
Ship Modes can be used in a better way
Moderator: Moderators for English X Forum
-
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
Re: Ship Modes can be used in a better way
"Ship Modes" are things like Long Range Scan and SETA.
"Mods" or "Modifications" is what you are talking about. Just to clarify.
It'd be nice to have modified enemies, yeah. They would make nice occasional stronger threats, or faction flagships, that sort of thing.
"Mods" or "Modifications" is what you are talking about. Just to clarify.
It'd be nice to have modified enemies, yeah. They would make nice occasional stronger threats, or faction flagships, that sort of thing.
Irrational factors are clearly at work.
-
- Posts: 8250
- Joined: Fri, 26. Mar 04, 19:28
Re: Ship Modes can be used in a better way
A total aside, and a question I've never found the answer for. - Ship mods... I've never worked out how to 'create' other than basic modifications. - I dunno where to get all the advanced gubbins to make higher tier modifications. 
But I like the idea of simplifying the application of ship modifications, just as I feel many are asking Egosoft to do with Seminars.

But I like the idea of simplifying the application of ship modifications, just as I feel many are asking Egosoft to do with Seminars.
-
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
Re: Ship Modes can be used in a better way
They are mission rewards. The easiest source is ventures, ventures feed you Exceptional mods for some reason.
Irrational factors are clearly at work.
-
- Posts: 8250
- Joined: Fri, 26. Mar 04, 19:28
Re: Ship Modes can be used in a better way
Argh, I hadn't been doing missions until yesterday, and I don't do ventures. - Thanks for the explanation. 

-
- Posts: 58
- Joined: Wed, 27. Aug 14, 10:46