Late game resource sinks

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sh1pman
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Late game resource sinks

Post by sh1pman »

I asked the question on the Q&A stream with Bernd, but it was buried in the chat and not answered. Earlier on Reddit ama it was said that there might be alternative resource sinks other than ships in the future. Was this explained in more detail elsewhere? Maybe the devs can give us an update on these plans, if they still exist! BTW, great Q&A, I had no idea that dumb combat behavior was really caused by pilot’s low skill and not AI bugs...
Shehriazad
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Re: Late game resource sinks

Post by Shehriazad »

Wasn't the faction politics supposedly very "expensive"?


PHQ research was also given some notable resource costs as you now need to sink ton of them to max it out.
Imperial Good
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Re: Late game resource sinks

Post by Imperial Good »

Shehriazad wrote: Sat, 4. Apr 20, 04:03 PHQ research was also given some notable resource costs as you now need to sink ton of them to max it out.
This is a temporary sink. The issue late game, after all temporary sinks are dealt with, is that currently ships are the only resource sink.

Would be nice if there could be civilian related infrastructure, or maybe planets or colonies one could grow which consume reasonably large amounts of resources.
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Retrox
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Re: Late game resource sinks

Post by Retrox »

Well, station building is a ressource sink in itself. At least in my 3.0 game (splitless), the xenon wreck many stations and almost destroyed the teladi (I just rebuilded their big shipyard, as they couldnt get the claytronics themselves...).
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Falcrack
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Re: Late game resource sinks

Post by Falcrack »

Imperial Good wrote: Sat, 4. Apr 20, 04:08
Shehriazad wrote: Sat, 4. Apr 20, 04:03 PHQ research was also given some notable resource costs as you now need to sink ton of them to max it out.
This is a temporary sink. The issue late game, after all temporary sinks are dealt with, is that currently ships are the only resource sink.

Would be nice if there could be civilian related infrastructure, or maybe planets or colonies one could grow which consume reasonably large amounts of resources.
But if there were a large enough civilian resource sink, maybe players would be complaining that the resources for ships needed in their war were being sucked up by civilians instead...

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