[Idea] Destructible Components on S and M Ships

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

tomchk
Posts: 1294
Joined: Mon, 26. Jan 15, 19:55
x4

[Idea] Destructible Components on S and M Ships

Post by tomchk »

This is possible, right? I saw that a patch fixed an S shield that could be destroyed, so it seems we could make them destructible. Has anyone tried this in a mod? I wonder if it's as easy as changing some XML tags. Making them targetable could be cool also, but not needed, and I know Egosoft said the ships are so small that hitting these would be too tough. I still think it would be really cool to lose components on these ships, rather like in Elite. Thoughts?
Care to see what I've been creating? https://www.youtube.com/user/ytubrute
DeadAirRT
Posts: 1124
Joined: Fri, 25. Jan 19, 03:26
x4

Re: [Idea] Destructible Components on S and M Ships

Post by DeadAirRT »

It's as easy as changing a line in macros and a tag i believe.
tomchk
Posts: 1294
Joined: Mon, 26. Jan 15, 19:55
x4

Re: [Idea] Destructible Components on S and M Ships

Post by tomchk »

Sweet! Do you think it would be fun? Tried it in your mods?
Care to see what I've been creating? https://www.youtube.com/user/ytubrute
DeadAirRT
Posts: 1124
Joined: Fri, 25. Jan 19, 03:26
x4

Re: [Idea] Destructible Components on S and M Ships

Post by DeadAirRT »

I went the other direction and made more things integrated because its easier to balance and It makes small ships more capable of ganging up on larger targets. The only modules I have destructable are L/XL modules and station modules.
User avatar
Shuulo
Posts: 1633
Joined: Mon, 14. Apr 08, 17:03
x4

Re: [Idea] Destructible Components on S and M Ships

Post by Shuulo »

I tried it as concept in early VRO, and quickly understood that its not fun to repair 30 fighters after every single combat. due to low crew amount they repair components like very slowly, like in 1-2 hours. It just doesnt really works, fun at first, but quite fast turns into simple hassle and micromanaging.
tomchk
Posts: 1294
Joined: Mon, 26. Jan 15, 19:55
x4

Re: [Idea] Destructible Components on S and M Ships

Post by tomchk »

Interesting. Would it make sense to speed up the repair process? Alternatively, I wonder if there’s a way to let them get damaged just for the ship the player is on. It’s just one thing I do miss from Elite and some other space sims.
Care to see what I've been creating? https://www.youtube.com/user/ytubrute

Return to “X4: Foundations - Scripts and Modding”