Can I blow up unbuilt stations yet?

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Lazerius
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Can I blow up unbuilt stations yet?

Post by Lazerius »

Played 3.0 with SV last night for about 30 minutes, much of which I spent commanding my fleet to blow up unbuilt stations, as well as shooting at them myself.

Can we destroy these unbuilt stations yet? I was under the impression that it would be tackled in 3.0, but perhaps I'm mistaken?
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Skeeter
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Re: Can I blow up unbuilt stations yet?

Post by Skeeter »

why would you? seems a bit malice to me.
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lordpazuzu
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Re: Can I blow up unbuilt stations yet?

Post by lordpazuzu »

Lazerius wrote: Wed, 1. Apr 20, 20:35 Played 3.0 with SV last night for about 30 minutes, much of which I spent commanding my fleet to blow up unbuilt stations, as well as shooting at them myself.

Can we destroy these unbuilt stations yet? I was under the impression that it would be tackled in 3.0, but perhaps I'm mistaken?
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Lazerius
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Re: Can I blow up unbuilt stations yet?

Post by Lazerius »

Skeeter wrote: Wed, 1. Apr 20, 22:00 why would you? seems a bit malice to me.
Are you serious?

Because I want these Xenon out of my sector... I've got a massive shipyard there with about 4 other stations, but it still shows red and I can't claim it because Xenon kept plopping stations there they'll never be able to build because their ships can't enter the sector before my gate guardians wreck them.

Maybe you don't care about claimed sectors or destroying Xenon filth, but I didn't build up multiple 20+ capital ship armadas, complete with 200 frigates and about 500 fighters + resupply ship for nothing...

It was my last straw when I stopped playing ~6 months ago after ~850 hours on 1 save. If I can't claim the sectors, I have no reason to start playing again.
Last edited by Lazerius on Wed, 1. Apr 20, 22:13, edited 1 time in total.
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Lazerius
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Re: Can I blow up unbuilt stations yet?

Post by Lazerius »

lordpazuzu wrote: Wed, 1. Apr 20, 22:02
Lazerius wrote: Wed, 1. Apr 20, 20:35 Played 3.0 with SV last night for about 30 minutes, much of which I spent commanding my fleet to blow up unbuilt stations, as well as shooting at them myself.

Can we destroy these unbuilt stations yet? I was under the impression that it would be tackled in 3.0, but perhaps I'm mistaken?
Yes it's possible now!
How?

I tried out of sector with a massive armada, in sector with just me wiping out their resource containers and shooting missles at the unbuilt station, but nothing is happening.
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lordpazuzu
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Re: Can I blow up unbuilt stations yet?

Post by lordpazuzu »

Lazerius wrote: Wed, 1. Apr 20, 22:12
lordpazuzu wrote: Wed, 1. Apr 20, 22:02
Lazerius wrote: Wed, 1. Apr 20, 20:35 Played 3.0 with SV last night for about 30 minutes, much of which I spent commanding my fleet to blow up unbuilt stations, as well as shooting at them myself.

Can we destroy these unbuilt stations yet? I was under the impression that it would be tackled in 3.0, but perhaps I'm mistaken?
Yes it's possible now!
How?

I tried out of sector with a massive armada, in sector with just me wiping out their resource containers and shooting missles at the unbuilt station, but nothing is happening.
That's strange. In my game I just wipe all the Xenons in one sector that is beside Matrix#$% and I claimed. Of course the will continue to send and send ships to construct platforms and solar plants , but is all about to patrol the gates to prevent that. But yes when they are construction for example a platform, I just assign a fleet to destroy the building that is at 50% and they can destroy it.
Lazerius
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Re: Can I blow up unbuilt stations yet?

Post by Lazerius »

lordpazuzu wrote: Wed, 1. Apr 20, 23:13
Lazerius wrote: Wed, 1. Apr 20, 22:12
lordpazuzu wrote: Wed, 1. Apr 20, 22:02

Yes it's possible now!
How?

I tried out of sector with a massive armada, in sector with just me wiping out their resource containers and shooting missles at the unbuilt station, but nothing is happening.
That's strange. In my game I just wipe all the Xenons in one sector that is beside Matrix#$% and I claimed. Of course the will continue to send and send ships to construct platforms and solar plants , but is all about to patrol the gates to prevent that. But yes when they are construction for example a platform, I just assign a fleet to destroy the building that is at 50% and they can destroy it.
I believe it's always been where If it's at 50%, there's physically something you can damage, so it could be destroyed.

I have 4-5 xenon stations in 1 sector that has some resources, but not enough to actually start building. It's at 0%, but there's nothing to target, so there's nothing to damage. That's what I"m needing to take out, but can't, and I"m half tempted to just delete them from the save game file so I can get the claim on the sector.
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Rei Ayanami
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Re: Can I blow up unbuilt stations yet?

Post by Rei Ayanami »

I am not sure if it changed for the release version, but in the 3.0 beta when the Xenon (or any other faction) claims a plot to build a station there, there should be an invisible module with 20% built-status right at the station icons location. You can see it on the radar or when zooming in on the map. While it has a LOT of hull points, you should be able to destroy it with enough firepower/time.

I'm not sure if the same applies to plots claimed before the 3.0 update, though, perhaps this invisible-but-shootable base module is only for plots claimed with 3.0. :?

I think plot claiming should be changed so it doesn't make the plot appear immediately for everyone, but just kept as an faction-internal "suggestion" and only when the construction ship (or distribution ship/mining ship in the Xenons case) arrives at the given location, the plot will actually be created, with the map icon for everyone to see and reserve the corresponding plot space.
Lazerius
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Re: Can I blow up unbuilt stations yet?

Post by Lazerius »

Rei Ayanami wrote: Thu, 2. Apr 20, 01:46 I am not sure if it changed for the release version, but in the 3.0 beta when the Xenon (or any other faction) claims a plot to build a station there, there should be an invisible module with 20% built-status right at the station icons location. You can see it on the radar or when zooming in on the map. While it has a LOT of hull points, you should be able to destroy it with enough firepower/time.

I'm not sure if the same applies to plots claimed before the 3.0 update, though, perhaps this invisible-but-shootable base module is only for plots claimed with 3.0. :?

I think plot claiming should be changed so it doesn't make the plot appear immediately for everyone, but just kept as an faction-internal "suggestion" and only when the construction ship (or distribution ship/mining ship in the Xenons case) arrives at the given location, the plot will actually be created, with the map icon for everyone to see and reserve the corresponding plot space.
If that's the case, I hope they fix older saves where they're still an issue...

These stations were all from 2.5. I provided tons of feedback that whole beta, but it launched without that essential fix, so I got fed up and stopped playing...

I'm not starting a new playthrough for 3.0, as I have spent dozens of hours designing one of my stations, and it took literally several real life days on end building it. I want to keep playing this save, and as far as I can tell, that's the only problem I notice, but I've updated through every game update from 1.0 on (jumping 2.5 to 3.0)
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Rei Ayanami
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Re: Can I blow up unbuilt stations yet?

Post by Rei Ayanami »

If you don't mind having a modified save (unless you want achievements, the online venture system or participating in bug reports/beta tests it should be ok), there are ways to edit the savegame file to remove stations from the game. But i don't know which entries need to be deleted, so for that i think you should ask in the modding section.
Lazerius
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Re: Can I blow up unbuilt stations yet?

Post by Lazerius »

Rei Ayanami wrote: Thu, 2. Apr 20, 05:30 If you don't mind having a modified save (unless you want achievements, the online venture system or participating in bug reports/beta tests it should be ok), there are ways to edit the savegame file to remove stations from the game. But i don't know which entries need to be deleted, so for that i think you should ask in the modding section.
Don't quote me on it, but I don't think modifying the save will actually make the game modified. I played with this at one point, and I don't think it did, but it's been 8+ months.


On another note, I got to play a few hours last night and left the sector, and my fleets began destroying the unbuilt stations. At this point, I"m thinking it's because I saved the game (which made the save file a 3.0 save), and possibly when it loaded, the game modified things so they could be destroyed.

It took a while to actually happen and I still have several more to destroy before there's a zone flip, but when I started seeing those Red bases turn grey, I became much happier with what I was seeing. I'm now to the point where I"m claiming additional unclaimed zones before the other races can move in to do it themselves while waiting to see if that one flips to my control. :-)
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CBJ
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Re: Can I blow up unbuilt stations yet?

Post by CBJ »

Lazerius wrote: Thu, 2. Apr 20, 18:29 Don't quote me on it, but I don't think modifying the save will actually make the game modified. I played with this at one point, and I don't think it did, but it's been 8+ months.
It will make that save modified.
Skeeter
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Re: Can I blow up unbuilt stations yet?

Post by Skeeter »

Lazerius wrote: Wed, 1. Apr 20, 22:10
Skeeter wrote: Wed, 1. Apr 20, 22:00 why would you? seems a bit malice to me.
Are you serious?

Because I want these Xenon out of my sector... I've got a massive shipyard there with about 4 other stations, but it still shows red and I can't claim it because Xenon kept plopping stations there they'll never be able to build because their ships can't enter the sector before my gate guardians wreck them.

Maybe you don't care about claimed sectors or destroying Xenon filth, but I didn't build up multiple 20+ capital ship armadas, complete with 200 frigates and about 500 fighters + resupply ship for nothing...

It was my last straw when I stopped playing ~6 months ago after ~850 hours on 1 save. If I can't claim the sectors, I have no reason to start playing again.
Well after you explain it like that then.. hmm. Dunno.
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Lazerius
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Re: Can I blow up unbuilt stations yet?

Post by Lazerius »

CBJ wrote: Thu, 2. Apr 20, 18:35
Lazerius wrote: Thu, 2. Apr 20, 18:29 Don't quote me on it, but I don't think modifying the save will actually make the game modified. I played with this at one point, and I don't think it did, but it's been 8+ months.
It will make that save modified.
Good to know, thanks for confirming!

I have always played vanilla, so wasn't 100% positive. The only issue I ran into that I bothered to look in the save files, I ended up shipping the save to support and they took care of it. :-)
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chew-ie
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Re: Can I blow up unbuilt stations yet?

Post by chew-ie »

One can destroy unfinished modules / stations. Just select it in map view, expand the module subgroup and look for ???-entries. Sometimes they show the build progress (e.g. "47%"). After clicking on them and hitting "t" (for "target") one can close the map and start shooting on the newly highlighted submodule. On M or L ships I recommend setting turrets to "fire at my target" to speed up the process.
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Lazerius
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Re: Can I blow up unbuilt stations yet?

Post by Lazerius »

chew-ie wrote: Thu, 2. Apr 20, 19:47 One can destroy unfinished modules / stations. Just select it in map view, expand the module subgroup and look for ???-entries. Sometimes they show the build progress (e.g. "47%"). After clicking on them and hitting "t" (for "target") one can close the map and start shooting on the newly highlighted submodule. On M or L ships I recommend setting turrets to "fire at my target" to speed up the process.
Tried it while in system and didn't work.

As I mentioned, I believe the issue was resolved once I loaded a 3.0 saved game and left the sector. My fleet blew a few up.
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