Hey,
Sorry for the long topic its multiple issues triggered from one issue.
Firstly what is the proper way to address a ship that is hovering with another ship being taxied?
I was at a wreck which has the tunnels to collect loot. I placed the starting split scout ship such that the tunnel entrance is right in front of me and close enough such that our ship keeps the same position and rotation while the wreck is rotating.
As soon as I leave the cockpit we no long taxi and keep the position with the wreck and therefore the wreck would hit the ship and the ship will glitch into the wreck.
I parked near to 1km away so the rotating wreck does not hit the ship. I used the standard not upgraded EVA suit went to the wreck
Issue 1 with the suit and wreck is if you slightly touch any side of the tunnel you go through to find the loot it bounces you around too harshly and you also glitch through the tunnel into the wreck its self trapping you. I said too harshly as the bounce from these walls seems to be far greater than bumping into the hull of a station.
Second issue ties into the whole reason why you need to fix the ships such that they continue to "taxi" with whatever it is that has enough pull while we are not in the seat.
After reloading due to glitching through the wreck, I grabbed the loot and wanted to leave. The "magnetic" pull of the wreck would not allow me to leave past a certain distance from the wreck. Had the ship been able to keep its rotation with the wreck inside that "magnetic" area, this would not have happened.
I have brought this issue up so many times since 1.6 that I am now literally begging for you guys to fix it. Previously we could manoeuvre our ship s/m to something L / station/wreck. This issue has also killed off the use of bombs from our spacesuit.
I cannot understand why non of the devs ever responded to this issue with all the times I have brought it up. This really needs fixing now
3.00 before HF1 and since 1.6 ship not staying towed to another ship / wreck + wreck glitching issue + EVA suit issue
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Re: 3.00 before HF1 and since 1.6 ship not staying towed to another ship / wreck + wreck glitching issue + EVA suit issu
Not an HF1 issue so moving to main forum.
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Re: 3.00 before HF1 and since 1.6 ship not staying towed to another ship / wreck + wreck glitching issue + EVA suit issu
Oh right, in other words, this will never be fixed
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Re: 3.00 before HF1 and since 1.6 ship not staying towed to another ship / wreck + wreck glitching issue + EVA suit issu
No, it means that you are not providing feedback on the changes in 3.0 HF1 in the public beta.
You may have noticed that with 3.0 release, suggestions/comments/questions go in the main X4 forum and game issues go in Tech Sp, along with supporting info and such as links to vanilla saves, etc (ideally one issue per thread).
You may have noticed that with 3.0 release, suggestions/comments/questions go in the main X4 forum and game issues go in Tech Sp, along with supporting info and such as links to vanilla saves, etc (ideally one issue per thread).
A dog has a master; a cat has domestic staff.
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Re: 3.00 before HF1 and since 1.6 ship not staying towed to another ship / wreck + wreck glitching issue + EVA suit issu
the feedback is getting glitched through the "tunnels" as that is new for me. So most probably that is 3.0 same day as SV release. Just seems to me that this issue keeps being swept under the carpet. Sorry.Alan Phipps wrote: ↑Wed, 1. Apr 20, 19:20 No, it means that you are not providing feedback on the changes in 3.0 HF1 in the public beta.
You may have noticed that with 3.0 release, suggestions/comments/questions go in the main X4 forum and game issues go in Tech Sp, along with supporting info and such as links to vanilla saves, etc (ideally one issue per thread).
The post was not a comment, was not a suggestion and not a question.
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Re: 3.00 before HF1 and since 1.6 ship not staying towed to another ship / wreck + wreck glitching issue + EVA suit issu
OK, the issue is in Tech Sp now and we can close this here.
A dog has a master; a cat has domestic staff.