Torpedo damage is really low?

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Lychee
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Torpedo damage is really low?

Post by Lychee »

Used a Peregrine Vanguard today, launched a pair of torpedoes at a xenon K and it only took down 13% of the shield? And the shields just immediately started to regenerate too, got full shield by the time the torpedo's cooled down. So basically useless? Did they get nerfed? I feel like a lot of things have changed that are not in the patch notes for the official 3.0 workload summary.
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Sandalpocalypse
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Re: Torpedo damage is really low?

Post by Sandalpocalypse »

No, shields are just very strong. Torpedos are still very useful, but you need constant and intense firepower to bring down a K. One bomber wont do it.
Irrational factors are clearly at work.
Lychee
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Re: Torpedo damage is really low?

Post by Lychee »

Sandalpocalypse wrote: Wed, 25. Mar 20, 02:36 No, shields are just very strong. Torpedos are still very useful, but you need constant and intense firepower to bring down a K. One bomber wont do it.
I figured but only 6-7% damage per torpedo? I swear they used to do something like 11% each. alternative is the shields on the K got buffed I guess?
goduranus
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Re: Torpedo damage is really low?

Post by goduranus »

I saw some people mention that Xenon were buffed.

Could try a fighter with more launchers like the Pulsar.
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Sandalpocalypse
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Re: Torpedo damage is really low?

Post by Sandalpocalypse »

Lychee wrote: Wed, 25. Mar 20, 03:10
Sandalpocalypse wrote: Wed, 25. Mar 20, 02:36 No, shields are just very strong. Torpedos are still very useful, but you need constant and intense firepower to bring down a K. One bomber wont do it.
I figured but only 6-7% damage per torpedo? I swear they used to do something like 11% each. alternative is the shields on the K got buffed I guess?
All capital shields were buffed. Good regeneration was the big change.
Irrational factors are clearly at work.
Imperial Good
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Re: Torpedo damage is really low?

Post by Imperial Good »

L and XL ships now always regenerate shield. Although it does not apply to the Xenon, with regeneration modifies a single S ship will not be able to dent a L destroyer's shields. Consequently mods that decrease recharge delay are now pointless for them.

On top of that the Xenon K and I have the best shields in the game, with both high regeneration and huge capacity. Killing them in a S or M ship is a real hassle now.

Of course there are ways to cheese their shield regeneration. Specifically one can use the new (3.00) beam weapon to pierce the main shield and damage the Xenon XL Shield Generator surface elements. Once those are destroyed any remaining shield cannot regenerate until they are repaired so the shields will quickly fall.
csaba
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Re: Torpedo damage is really low?

Post by csaba »

Lychee wrote: Wed, 25. Mar 20, 02:21 Used a Peregrine Vanguard today, launched a pair of torpedoes at a xenon K and it only took down 13% of the shield? And the shields just immediately started to regenerate too, got full shield by the time the torpedo's cooled down. So basically useless? Did they get nerfed? I feel like a lot of things have changed that are not in the patch notes for the official 3.0 workload summary.
It kills hardpoints, with less hardpoints you loose fewer ships. Probably the only viable way to fight well armed stations.
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mr.WHO
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Re: Torpedo damage is really low?

Post by mr.WHO »

You need to realize that Xenon K is not your average everyday destroyer that is L-size.
This thing is XL-destroyer, so it is very resilient.

Try the same with normal destroyer and you notice the diference.
MHDriver
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Re: Torpedo damage is really low?

Post by MHDriver »

In my experience a torp Nemesis is the only viable torp boat to take on a K in the current balance. 50 Torps 5 at a time starting with the engines, then the shield generators then it usually goes boom before you run out. F3 target the module and do high speed pass with launch. If you slow down or stop you pop.
csaba
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Re: Torpedo damage is really low?

Post by csaba »

MHDriver wrote: Wed, 25. Mar 20, 20:54 In my experience a torp Nemesis is the only viable torp boat to take on a K in the current balance. 50 Torps 5 at a time starting with the engines, then the shield generators then it usually goes boom before you run out. F3 target the module and do high speed pass with launch. If you slow down or stop you pop.
A little insert:
I strongly suggest to rebind the subsystem targeting keys to mouse scroll up and down. I do it both for ED and X4.
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Sandalpocalypse
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Re: Torpedo damage is really low?

Post by Sandalpocalypse »

Honestly X4 needs smart subsystem targeting where it automatically highlights+soft-targets subtargets you are mousing over on a ship you have manually targeted. It's beyond frustrating the way you have to target subsystems atm, especially if you are foolish enough to use the T key.
Irrational factors are clearly at work.

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