[3.0 B7 HF1 Suggestion] Laser towers

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siath70
Posts: 459
Joined: Sun, 11. Jan 04, 03:03
x4

[3.0 B7 HF1 Suggestion] Laser towers

Post by siath70 »

Laser towers just get stuck in the hi-way and go around and around. My game a lot of these laser towers.
Make it so laser towers can not be affect by the hi-ways or gates.
Seems to me this would increase the processing needed as all these tower have to be calculated too.
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Matthew94
Posts: 834
Joined: Tue, 4. Jan 11, 01:59
xr

Re: [3.0 B7 HF1 Suggestion] Laser towers

Post by Matthew94 »

I noticed that too, I thought it was pretty cool.

I wonder if you could drop enough of them and have a death ray circle the map.

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