A thought experiment for you.
Remember in X2 how the Kha'ak hid a station in the ore belt? If you or an enemy AI wanted to hide a station in a sector how would you do it? It seems like the AI know where everything in a sector is automatically while you have long range scanners.
If the enemy had a hidden station far outside of the normal boundaries in a sector how would you find them? In a way, the long range scanner is overpowered for such a situation but if the station was even further out it wouldn't be fun to comb the abyss without some kind of clue.
If you were to hide a station, would the AI need to be changed so they would have to search for new stations?
The reason I ask is that sectors in X4 are massive and their size expands the further you search. Could this be used in gameplay in some way?
How would you handle the situation of hidden stations?
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Re: How would you handle the situation of hidden stations?
Huh never thought that the AI could see everything. Your probably right. However, now I wonder what the point of factions "increasing reconnaissance" and deploying satellites is? 

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Re: How would you handle the situation of hidden stations?
I would exploit and go in the station plot build menu to show all of the bases/stations in the sector...



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Re: How would you handle the situation of hidden stations?
How would *I* handle a hidden station? - I'd probably not see it and so do nothing about it.
How would I try to hide one? Well there are the old and proven X game tricks of building way above or below the ecliptic, or maybe building behind a dense shielding cluster of asteroids. Those measures might temporarily delay discovery rather than prevent it.
I would also investigate the possibility of building a small hidden and separate station completely inside the envelope of a far larger and overt complex. In priciple that could mask observation of it, unless exploits are used of course.

How would I try to hide one? Well there are the old and proven X game tricks of building way above or below the ecliptic, or maybe building behind a dense shielding cluster of asteroids. Those measures might temporarily delay discovery rather than prevent it.
I would also investigate the possibility of building a small hidden and separate station completely inside the envelope of a far larger and overt complex. In priciple that could mask observation of it, unless exploits are used of course.
A dog has a master; a cat has domestic staff.
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Re: How would you handle the situation of hidden stations?
@taztaz502 Shhhhhh... keep your voice down. 'They' might be listening. 

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Re: How would you handle the situation of hidden stations?
DragonEye501 wrote: ↑Sat, 7. Mar 20, 22:28 @taztaz502 Shhhhhh... keep your voice down. 'They' might be listening.![]()

i'm kinda hoping for a fix on the downlow to be honest haha
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Re: How would you handle the situation of hidden stations?
I think that is probably more to avoid station and faction economies drying up. Although I can imagine a faction wanting every friendly NPC to know where all it's stations are, I think the player is left out of that for gameplay reasons.
I don't know if/how it interacts with decisions on if/when/where to invade a sector, but reconnaissance and satellites can tell you about:DragonEye501 wrote: ↑Sat, 7. Mar 20, 19:52 However, now I wonder what the point of factions "increasing reconnaissance" and deploying satellites is?![]()
- Ship deployment (different to station location).
- Station locations (assuming military logic is different to trading logic).
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Re: How would you handle the situation of hidden stations?
Me too at some point. The existence of that exploit does't break the game compared to, say, a way to magic in a billion credits. However, it does have a couple of downsides:taztaz502 wrote: ↑Sat, 7. Mar 20, 22:31DragonEye501 wrote: ↑Sat, 7. Mar 20, 22:28 @taztaz502 Shhhhhh... keep your voice down. 'They' might be listening.![]()
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i'm kinda hoping for a fix on the downlow to be honest haha
- Runs counter to the X4 concept of having the player in the action instead of playing the game from the map.
- Bypasses the exploration orders (why sent a ship to explore for stations if you know where they are/are not?).
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Re: How would you handle the situation of hidden stations?
I guess it does hurt the experience a little bit but its actually one of the few exploits I kinda enjoy using. It doesn't remove the player interaction from the game for me because I still need to actually go out and see the station type myself. I always found the exploration command to be pretty lame. Also was never good at pinging stations with the LRS. However, if they removed it wouldn't be to bad. Guess I would just have to learn how to explore properly!Sparky Sparkycorp wrote: ↑Sun, 8. Mar 20, 09:07 Me too at some point. The existence of that exploit does't break the game compared to, say, a way to magic in a billion credits. However, it does have a couple of downsides:
- Runs counter to the X4 concept of having the player in the action instead of playing the game from the map.
- Bypasses the exploration orders (why sent a ship to explore for stations if you know where they are/are not?).
