Traffic control

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Camtech
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Traffic control

Post by Camtech »

Hello folks, I love this game, but i have a question about when you are docked.
im curious on why there is not any traffic control when you come in to land or take off, it seems to me this unacceptable in the fact its extremely dangerous for the station and ships. im sure if this was for real , there would a system in tacked where there would be some kind of order in landing and take off.
I see ships running into each other all the time, and even my ship has collided with other ships.
These ships im sure would cost in the millions and billions to build.
And also it would be dangerous for the dock to have a ship run into it.
In real life planes follow patterns and instructions from ATC and radar.
Would be nice to have that implemented , or am i missing something.
Just thinking on that........Thx.....RobertC
Alan Phipps
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Re: Traffic control

Post by Alan Phipps »

Some previous X games had red or green approach lights for jump gates to show whether something was expected through from the other side any time soon. Becoming a bugsplat on the cockpit of a incoming or outgoing capital at a gate was a bit of a risk. The AI usually abided by the lights and waited for a safe slot, but the Player often didn't ...
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Sandalpocalypse
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Re: Traffic control

Post by Sandalpocalypse »

Real life doesnt have collission damage turned off!
Irrational factors are clearly at work.
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chew-ie
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Re: Traffic control

Post by chew-ie »

Sandalpocalypse wrote: Sat, 7. Mar 20, 18:07 Real life doesnt have collission damage turned off!
Real life also does have the best CPUs available.
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Matthew94
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Re: Traffic control

Post by Matthew94 »

This is something I could not give a **** about. I get that there's immersion but I couldn't be bothered with the mandatory tedium of "docking granted". Hell, egosoft acknowledged that even in X: Beyond the Frontier with the docking computer.
Seon
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Re: Traffic control

Post by Seon »

I have a memory from back in X2. I was making my way out of the docking bays and... Went face first into an incoming freighter.

In the same sort of line of thought in X3, I've lost count of how many times I've started to go through a jump gate only to have an M2 sized ship suddenly come bursting through. Or gone right through a gate right after an M2 sized ship went through (because I hadn't seen it gone through before hand) and appeared inside of it.

And each time I've thought how nice it would be if there was some sort of traffic control for gates.
Camtech
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Re: Traffic control

Post by Camtech »

Well thanks for the reply.
Alan Phipps
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Re: Traffic control

Post by Alan Phipps »

@ Seon: "And each time I've thought how nice it would be if there was some sort of traffic control for gates." There was (to avoid head-on collisions at least), the approach light flashes change colour and sequence: red means incoming and green means clear to go. Of course the player can ignore the lights ...

At least X3 addressed some of the gate collision tendency in X2 through the non-capital arrivals and departures using different halves of the gate (top & bottom halves).

Anyway, we are drifting away from X4 docking traffic control now. :oops:
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Seon
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Re: Traffic control

Post by Seon »

Alan Phipps wrote: Wed, 11. Mar 20, 10:42 @ Seon: "And each time I've thought how nice it would be if there was some sort of traffic control for gates." There was (to avoid head-on collisions at least), the approach light flashes change colour and sequence: red means incoming and green means clear to go. Of course the player can ignore the lights ...
Didn't seem to stop the autopilot :P.

But more ontopic to X4 itself, there have been times when I was hanging out letting my ship upgrade, or waiting on a new one being built, and i'd watch the traffic flying around the docking area and have seen ships flying through each other as they enter and leave in more heavily trafficked areas. So I could see why some form of improved AI/traffic control would be nice, for that reason alone.

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