I have been toying around with x4 scripts for a while now, with a few mods for myself, and I thought it was time I took on something more serious. Having put about 450 hours into x4 now, I feel that what it is lacking compared to x3 is actually stability - I played it through once as a FPRTS and had a lot of fun, but, I think the economy is too easy, and the war is too core to the gameplay. Outside of the war however, the game is too safe, and I can happily leave my miners and traders more or less alone and they become money factories. Also, ships are generally too easy to acquire, and so the only challenge is to take part in the war, otherwise you wind up as a mogul with nothing to do. I also miss the pirate infested sectors of x3 where I could roll in with a medium sized fleet and just have a good brawl.
My ideas are thus:
Starting
- First, de-emphise the wars to make the universe map a more static thing. I will do something like what DeadAir has done with his DeadAirDynamicWars mod, but I will add a rule that only one or maybe two wars can be taking place at a given time. Otherwise, factions will have a somewhat uneasy peace.
- Next, I will neuter the xenon somewhat. Right now, they are IMO overpowered, making them the main enemy of the game. The universe revolves around their fights (in my experience) - they will be difficult to assault directly, but they will no longer be the conquring force they are. Their raids will increase however.
- After that, I will strongly reduce the number of capital ships, and increase the number of fighters and m/s freighters. Capital ships will become rare powerhouses to be feared, and capital freighters/miners prized economic workhorses.
- I will also strongly increase the cost of capital ships to make them much harder to attain.
- I will also strongly increase the marine carrying capacity of military capital ships to make them very difficult to board.
- I will give each race an additional wharf
- Next, I will massively increase the pirate presence in the universe. They will become the primary threat. The idea of this is that you now will need to defend your economic ships.
- I will also strongly increase the police presence in core sectors, and somewhat boost it in edge sectors.
- Add in shortcut sectors that connect the far away races from each other, but infest them with pirates. Militaries may go into these sectors to try and conqure them but they will have a hard time subduing the "locals" - the xenon will also be in the mix here somewhere.
- Move the resources out of the core sectors - Mining will have to take place in edge sectors infested with pirates or in unclaimed space.
I am curious for peoples feedback - I want to go through a sort of requirements gathering phase with feedback before I put pen to paper so to speak, and also gauge intrest. What do people think?