Repair the fleet in 3.0 bring me to the current stand of the arts please

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Botschafter Von Den Glück
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Repair the fleet in 3.0 bring me to the current stand of the arts please

Post by Botschafter Von Den Glück »

SO,
just a stupid question, not knowing after all the updates, how it really works at this point.

There is the new ship class that can resupply ships. does that only apply for their missiles, (consumables), and how to automate their usage of consumables-
so i dont actually know how to use this feature.

but my main question is:
I have the frontiers of controlling hundret and handrets of ships in my savegame, and sadly the amount of losses raises, because i dont know how to repair them effectively.
You can send ONE ship to the equipment yard, but if you select the full list of ships to repair/supply , you get the ship yard screen, can select ONE ship to repair hull, and thats it.
how to automate that?
- I started to buy all my fighters with service personal, as it repairs hull slowly. thats what i already do, but its not the best solution.

my wish was that I could repair my ships automatically and quickyl at the resupply ship.
or at least in a equipment yard/the fitting type of wharf.

What is your experience so far, catch me up the the state of the art please!
I need it pretty strong to advance (somehow effectively) my savegame.
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GCU Grey Area
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Re: Repair the fleet in 3.0 bring me to the current stand of the arts please

Post by GCU Grey Area »

Botschafter Von Den Glück wrote: Thu, 27. Feb 20, 07:16 There is the new ship class that can resupply ships. does that only apply for their missiles, (consumables), and how to automate their usage of consumables-
so i dont actually know how to use this feature.
Applies to all consumables, not just missiles, as long as the auxiliary ship has the right stuff in it's hold (e.g. if you want to equip a ship with adv sats the auxiliary will need adv electronics, e-cells & scanning arrays). Carriers can do the same thing for S & M class ships.
if you select the full list of ships to repair/supply , you get the ship yard screen, can select ONE ship to repair hull, and thats it.
how to automate that?
No way to automate it as far as I'm aware. However, if you send a bunch of ships to a shipyard (etc) for repair/resupply you can select between them on the ship config screen.
For example, when the Minotaurs docked on one of my carriers needed a bit of minor repair after a battle:
https://www.dropbox.com/s/ipe5oghz00981 ... 1.jpg?dl=0
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Botschafter Von Den Glück
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Re: Repair the fleet in 3.0 bring me to the current stand of the arts please

Post by Botschafter Von Den Glück »

Thanks so much for the fast answers and you are a good responser. :shock:

This opens me some following questions, or supportive questions, to totally clear the tutorial:

1. can i automate my ship fleet to use consumables, lets say a-sats or turrets on a conflict + recollecting them afte a battle if i wish;
(im not sure if they have a good use at all except for some sats for trading and for missions)
So the carrier HAS them, but my fighers- in which occassion will they place some?

or in which occassion will my traders automatically place a usual satelite next to a station when trading a new location in automated trading for my stations e.g.

2. is there a specific tutorial for the resupply ships so i guess i just have to google it on youtube :), so i get the exact original workflow so i can quicken up manually what the automatic command would do step by step maybe slow;

3. I had my fleet commander (The XL carrier) settle up at a new location with all its 45 ships, but it wont get there, because my resupply atlas is in that fleet and (nothing in the ship storage), and the XL carrier had a docking order (?) to that resupply ship, even though the carrier itself was not to repair, no idea what it was to resupply; maybe some ship crew , it has just lasers and no consumables yet. - as both ships were just idleing 10 km away from each other
I tried to kill that order, but it came new again and again.
what does that mean and how to handle this? - i guess the supply ship had to trade for new goods, but it didnt move out of any orders.

4. its not that easy to get a whole fleet to make the jump to another sector sometimes, sometimes it works , but it counts on my patiens whether they still hunt single s ships, have trouble in docking all on the carrier (park corridors, docking, undocking), its an interesing ape show until halfway everyone is done,
so i usually take the whole bunch with shift selection and bring it through the door, but then, the small ships are way faster in the danger zone of new location than the carrier.
how to manage that 'the master lessen way' how its designed by devs? haha

5. thanks for the hint, I like that i can let them dock all and pick up the repairing list to all docked ships at least i will try that.
and 6. i have read that the resupply sthip will also repair everything - but how exactly will the progress follow its urge the most efficient way with least manual need to correct the ape show going^
ahh for those with time to answer that.

if the tutorial is already done just lead me to them, i want as many people as possible being capable to do all theese steps mentioned so after answering you can take the posts to guide people if you want. (offer from me).

thanks and see you
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Tempest
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Re: Repair the fleet in 3.0 bring me to the current stand of the arts please

Post by Tempest »

do not really care about the speed, but simple hull-repair should be easier for multiple ships.

im just about managing by sorting S-class ships by hull-strength, and pointing them to the support ship or carrier.

even cycling through 10 ships is a bit of chore, with my attention-span i need to remember which serialnumbers i've added to the list already...

hoping for a simple box with the total cost of repairs for an entire batch of ships.

that being said, S-class ships seem to be more troublesome than the rest with them not having as many crew onboard to do repairs on the fly.

thinking of dumping the S-class altogether and just go with M-class instead, selfsufficient shipyards make to cost irrelevant anyway.
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Botschafter Von Den Glück
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Re: Repair the fleet in 3.0 bring me to the current stand of the arts please

Post by Botschafter Von Den Glück »

Oh speed is key in X4. Why?

if you are in war, and the universe runs without your max-speed interactions, the universe grows stronger in a reasonable speed,
which means that the enemy factions, which are for HOP mor or less Xenon, khaak, PAR, and ARG, whil i still keep a emergency peace with TEL to get some urgently needed nanotronic or shops in case i bottleneck somewhere.

then you are playing a gamble game where every hour of just let sinza run it money will sabotage what you built up.

thats why every 15 minutes of -klick klick repair 100 ships is not powerful enough.


luckily, i use both hints now: I send the mass of ships to a equipment dock or one of my now several atlas XL supporters, and what they do not repair automaticly already, is sent to the ship to dock, and when i get attention again on the XL, i make the list full to repair hull of many ships. that works and keeps the fleet healty 100%

but still, I want that option to just send list of ships to repair in dock. because its just neccessary to have multiple ways in such a rich simulation where you dont always have breain to figure out the key combinations (i need to do a first and THEN b and then...cdefgh... to get to K, without getting distracted, wich is happening all the time to invite you , hehe but if you break and go here you get even more treasure...

man this is empowering me.

you just fly through a sector, see like 200 crates nest to a station from a conflict there, ..mh i need to break my task, send 20 freighters there and get it, because i bottleneck hard in nanotronic right now, building late my 3. module with hard grinding every singel, while having 10ks of hull parts omg.

there are 2 factories in hop, and 1 far away at my hq teladi sector, and arg and PAR are my conflict opponents getting a mission to kill their stations every hour.

hah I love you x4 :lol:
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Tamina
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Re: Repair the fleet in 3.0 bring me to the current stand of the arts please

Post by Tamina »

Don't know if this was already clarified but Carriers and Auxiliaries both resupply and "repair" ships automatically.
- Carriers only do this for S/M subordinates
- Auxiliaries are more or less doing this for S/M/L/XL in their vicinity.

You need to set the Automatic Resupply option to low/med/high for this to work. Either in the global settings for all of your ships, or per fleet or per ship in the ship settings.

A ship has to decide by itself to get repaired though. So it should be next to you auxiliary if its last order was completed.
You can also set your auxiliary as a subordinate of a fleet to follow them, resupply and repair on demand.

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Botschafter Von Den Glück
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Re: Repair the fleet in 3.0 bring me to the current stand of the arts please

Post by Botschafter Von Den Glück »

I already have figured out this. but thanks as i have asked for this

But its nowhere (well in my case im not a tutorial user with the thousands x years one feels not like wanting to hear tutorialy still...) explained the full utensil of all the possibilities (to repair) and how thes work.

right now Im a bit not sure, whether the universe can keep me in challenge,
with my now 300 ships, having conquered both 1 ARG and PAR sector, when THOSE bottleneck with max. 2 factories per sort, to build ships.

im though impressed about that they DO resistance, even though a bunch of destroyers is not what one looks for, and they soak pretty much the power of a faction economy, developed, but unboosted by MY superior complexes.

now, the next step is to work on the AI, hopefully I can work out a challenge for me until we get support by devs^
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Shuulo
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Re: Repair the fleet in 3.0 bring me to the current stand of the arts please

Post by Shuulo »

You can always use mods if you look for challenge, there are many players that like more or less peaceful games and Egosoft wants them to enjoy the game as well, so I vanilla may not give you what you want in full extent.
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Botschafter Von Den Glück
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Re: Repair the fleet in 3.0 bring me to the current stand of the arts please

Post by Botschafter Von Den Glück »

1. Im so much diehard of egosoft that I dont want to touch their game vision.
I want to play the game keeping all the lines healthy that are meant.
In this keeping i allow increasing of things.
If you aim lower than a professional developer team, - you get ... a bad quality usually, as on other studios you see, that even their skill is doomed already in its roots.
Egosoft is good, but aiming lower is not good.

2. the modification challenge is usually semi-professional and a pain - often even in english which is cruel in X.

3. Im more the guy who wants to have my OWN fingers if ANY concept is skulped upon the beautiful umbrella.
I ask for a most sophisticated true-to novels and so on X, otherwise I invalidate the everything I play for.

So, I put most games into a bin, that I only pull out again (which I admit is the usualy and too often doing) :D because of even worse boreness if I dont, not because the games keep their heads true.

Out of those games, X is the most honest thing ive ever played by faaaar.

4. If I would not be so busy with playing, and I rather like to play instead to 'develope-playing' I would touch myself with a true concept that is worth to be mentioned.

5. I hate that most games you cannot touch the AI, modify easy things like handing the AI some basic things over (like 10x-factoring something so it plays x-factor stronger than me, no matter how this is archieved), up to making the best AI ever on planet myself for kick in challenge.

Usually its SO easy to soften out hard shapes you hate. On X4 you can I think, and that results in something next:
I AM working on a concept, but as im sophisticated, I play a lot the vanilla (Bad word, there IS only one true x4, but thats the language)
to get ideas on my concept and I will do that for more years, and in this time, egosoft has done quite a developement, so im always in the hardest pain zone one can imagine, just between the decision to one of all those things, trying to unite all and everything, otherwise I loose interest.

so i stay tough, but wish so much for higher more and higher and taller complexes that about my player style. hopefully i never have to touch a mod :twisted:
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