Sector and Out of Sector Combat

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Jaskan
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Sector and Out of Sector Combat

Post by Jaskan »

The differences betwixt In Sector and Out of Sector combat is really breaking the sim.
In my last game my NPC were shooting blanks till i teleported to the sector

What you see on the map for out of sector combat needs to be like in sector.

In fact the out of sector and in sector differences should not exist.

Am a bit new to the game, moment i spotted its a diffrent game when out of sector, that was a big show stopper.

Basically as far i see the way the game currently works is that, only the sector you are in is getting combat simulation.

Others have reported it working differently, or perhaps it gets worse once you start teleportation am not sure.

In my game am not confident to send ships out of sector, cause it seems they dont shoot back unless am in the sector. Great game, but this 101 stuff thats not in there.

Its a major immersion killer, unless its redcued to a 1 sector game

Update:

I just found out the loadout not being set to use missiles might have to do with why missiles not being used out of sector.
tomchk
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Re: Introducing the XLOG video series

Post by tomchk »

Yeah you can actually learn about in sector and out of sector simulation in the latest X Log, as I recall. It can’t be identical because your CPU couldn’t handle that, but they are getting it closer.
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Jaskan
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Re: Introducing the XLOG video series

Post by Jaskan »

OK i can confirm its not just missiles .

So let me see if i get this.

In a game of multiple sectors, possibly with your ships in multiple sectors, your units weapons only have effect in the sector you are in.

Or others have said What the map shows for out of sector combat is different from real action, so what is the use of out of sector map if its not showing the actual combat status.

Man i thought i was playing a great game till it got to out of sector combat, the ships and enemy just fly past each other forever with no change in health status.

Its possible this is a bug introduced in 3.0, cause in 2.6 am fairly certain i had plenty out of sector combat without any issue of a Blank Battle.

Guys this is a big deal for a product on sale, its effectively a 1 sector game.
The equivalent of an RTS where NPC are not shooting blanks only where you are on the map.

As for differences in In Sector and Out of Sector map. The map should always reveal what is going on even if its a calculation, it needs to update health status, else make it a 1 sector game. Cause understanding of combat falls apart once you are not in the sector.

Maybe this went to market too early, or am not a sport for a game where your character has to be in any part of the map where you want the combat to be included in the simulation.

Record breaking Bug, But i still think 2.6 did not have this issue, but 3.0 for sure.

Its unplalayable, but a great 1 sector game, the comabt totally makes sense then.
Alan Phipps
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Re: Sector and Out of Sector Combat

Post by Alan Phipps »

Split from XLOG video series thread (all posted after CBJ asked posters to stay on thread topic).
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Max Bain
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Re: Sector and Out of Sector Combat

Post by Max Bain »

I would be very interested in seeing the formula behind the OOS combat calculations. I think it must be very complicated but I also think that we have a lot of intelligent people here so maybe we can improve it a bit to reach a closer result to the in sector combat results. Worth a try?
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Shuulo
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Re: Sector and Out of Sector Combat

Post by Shuulo »

Max Bain wrote: Mon, 17. Feb 20, 08:54 I would be very interested in seeing the formula behind the OOS combat calculations. I think it must be very complicated but I also think that we have a lot of intelligent people here so maybe we can improve it a bit to reach a closer result to the in sector combat results. Worth a try?
There were few bugs in OOS scripts and calculations that should be fixed in beta 6, so i hope itll be improved.
Still, formulas for calculations would be much appreciated. We do have "lowattention" entry in parameters.xml so we can tweak them a bit (I do in VRO), but it takes a lot trial and error as I have no idea how exactly they influence the calculations, E.G. maneuverability factor, its positive value increases or decreases influence of ship agility on damage taken? and i have same questions to most of those parameters. It takes a lot of trial and error tests to get an approximate understanding how they work and still im sure that i got some of them wrong.
It would be a bliss if someone from DEV team would share in a bit more details how these work.
Falcrack
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Re: Sector and Out of Sector Combat

Post by Falcrack »

A way to set up combat scenarios so we could test these sort of combat situations, both in and out of sector, would be great. It would also be a lot of fun, being able to set up custom battles.
adeine
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Re: Sector and Out of Sector Combat

Post by adeine »

You may find this topic in the Beta feedback forum of interest.

tl;dr, OOS combat is broken, and improvements are (hopefully) on the way with devs on the case
DaMuncha
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Re: Sector and Out of Sector Combat

Post by DaMuncha »

In sector, my trade vessels are armed with high powered shotguns and turrets and missile decoys, then out of sector they'll get blown up by a S pirate ship with 1 small laser.
Just... another... bug.
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Matthew94
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Re: Sector and Out of Sector Combat

Post by Matthew94 »

DaMuncha wrote: Tue, 18. Feb 20, 05:23 In sector, my trade vessels are armed with high powered shotguns and turrets and missile decoys, then out of sector they'll get blown up by a S pirate ship with 1 small laser.
In my game I give them no weapons and get them to flee when attacked and they always survive.
Jaskan
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Re: Sector and Out of Sector Combat

Post by Jaskan »

viewtopic.php?f=192&t=421707

Done my share of testing for 3.0, back to 2.6
the 2 bugs i found
1. Out of sector combat is blank battle
2. Cannot Delete Order to dock at station

Its now confirmed that out of sector combat is broken in 3.0.
That is according to the link in post shortly before this.
CBJ
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EGOSOFT
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Re: Sector and Out of Sector Combat

Post by CBJ »

The thread you linked does not say that there is no OOS combat at all as you claimed earlier in the thread. If that's a problem you are having then that is very different to what is described there, and it would be useful to have a savegame that shows the situation you describe as other people have not reported that.
Jaskan
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Re: Sector and Out of Sector Combat

Post by Jaskan »

CBJ wrote: Tue, 18. Feb 20, 17:35 The thread you linked does not say that there is no OOS combat at all as you claimed earlier in the thread. If that's a problem you are having then that is very different to what is described there, and it would be useful to have a savegame that shows the situation you describe as other people have not reported that.
To Clarify i get 2 Out of sector bugs
In both cases combat manuevers always take place

1. My Ships Get killed zero damage to enemy
2. NO damage to either party for several long minutes, so i just teleport in to end it.

As for save game i hope the mods i am using dont render it useless to you.
Buzz2005
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Re: Sector and Out of Sector Combat

Post by Buzz2005 »

Jaskan wrote: Tue, 18. Feb 20, 20:39
CBJ wrote: Tue, 18. Feb 20, 17:35 The thread you linked does not say that there is no OOS combat at all as you claimed earlier in the thread. If that's a problem you are having then that is very different to what is described there, and it would be useful to have a savegame that shows the situation you describe as other people have not reported that.
To Clarify i get 2 Out of sector bugs
In both cases combat manuevers always take place

1. My Ships Get killed zero damage to enemy
2. NO damage to either party for several long minutes, so i just teleport in to end it.

As for save game i hope the mods i am using dont render it useless to you.
depends on mod but probably will render it useless, wait for beta 6,it has confirmed improvements and fixes for oos situations involving combat then see if you get the same thing
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
DaMuncha
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Re: Sector and Out of Sector Combat

Post by DaMuncha »

I wish theyd give us the patch already, its been like 6 months since 2.5. I cant play the game untill I get those bug fixes in 3.0
Just... another... bug.
Alan Phipps
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Re: Sector and Out of Sector Combat

Post by Alan Phipps »

@ DaMuncha: Heh, do you want it done now or do you want it done well? :wink:

Anyway, back on topic please.
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