[Suggestions] Little immersion improvements

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Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
x3ap

[Suggestions] Little immersion improvements

Post by Max Bain »

Just some simple improvements that would drastically improve immersion:
  • When a ship jumps through a gate, some kind of flash effect should appear (when it disappears from a sector and another one when it appears in the new sector). Right now, the ships just spawn without an effect what is kinda immersion breaking.
  • When a ship is goind into travel mode or leaving travel mode a loud sound should appear like when a ship is surpassing sonic speed. Especially when it comes out of "warp" because the breaking is much stronger than the acceleration. This would make it way more dramatic when ships enter the battle. I know that there is already a little sound when the player enters travel mode, but I am speaking of something way more impressive and most important it should be hearable from far away so you hear it from enemy and allied ships as well. Something like this https://youtu.be/OosvYKTpn7w?t=129
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link
Buzz2005
Posts: 2298
Joined: Sat, 26. Feb 05, 01:47
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Re: [Suggestions] Little immersion improvements

Post by Buzz2005 »

Max Bain wrote: Mon, 3. Feb 20, 19:30 Just some simple improvements that would drastically improve immersion:
  • When a ship jumps through a gate, some kind of flash effect should appear (when it disappears from a sector and another one when it appears in the new sector). Right now, the ships just spawn without an effect what is kinda immersion breaking.
If you press F3/F2 and have a 3d person view of the ship, you should see a kind of shield effect when the ship goes trough the gate
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [Suggestions] Little immersion improvements

Post by Max Bain »

I am not talking about the player ship but about npc ships. And if it is already there but I haven't noticed it then it is clearly too small. My eyes are very well, you can ask my doctor 😃
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link
Buzz2005
Posts: 2298
Joined: Sat, 26. Feb 05, 01:47
x4

Re: [Suggestions] Little immersion improvements

Post by Buzz2005 »

I know, never had a glimpse of it on any NPC ship ever, and only saw it by chance on my own
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
radcapricorn
Moderator (English)
Moderator (English)
Posts: 3230
Joined: Mon, 14. Jul 08, 13:07
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Re: [Suggestions] Little immersion improvements

Post by radcapricorn »

Max Bain wrote: Mon, 3. Feb 20, 19:30 When a ship is goind into travel mode or leaving travel mode a loud sound should appear...
For immersion? Then that loud sound should be a cacophony of horrible screams and sounds of bones and flesh shattering and splashing on the bulkheads from the insane accelerations. :lol:

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