Why not only add more diverse missions, but also add a rank system that makes harder/more profitable missions available in late game (rank for trade, build, mine, fight), make missions integrated into the real universe and add chain missions containing of several missions?
1. More diverse missions:
- Escort missions where you have to escort one or more traders/miners through a bunch of systems while they are beeing attacked
- Defense of a station
- Defense of a miner in a belt for a specific time while it will be attacked by enemies
- Patroling system
- Destruction of a specific enemy ship or a specific fleet (group of ships)
- Enemies should vary: Xenon, Pirates, Enemies of the mission offering race
I think we already have some of these missions, but I would expand this to combat missions
- Many of the above missions should target the enemy race and so the player will lose some reputation. BUT these missions should always pay higher than fighting against Xenon or pirates.
- Also targets could be real ships/stations instead of spawned ones. So why not have a mission where Argon wants to destroy the Defense station in the neighbour system? They would pay several million if the player will achieve this in lets say 2 hours.
- The missions could target specific patroling fleets or ships that already exists. They should of course only pay if the player is involved in the destruction of the targets.
Right now, the player still get mission offers for below 100.000 credits even if he has sevral star bases and billion of credits. We need a rank system that will offer more dangerous, but also more profitable missions. Thats why I ask for missions that forces the player to destroy defense stations or enemy fleets consisting of multiple and/orbigger ships.
The same for trading, mining and construction missions. Rank would go up by doing more missions and should be independant of race reputation, but reputation of a race should also have influence of offering better/more missions.
At lowest rank enemy ships will normally be fighters or drones, then M sized ships will be added and later L or even XL ships. Also the numbers of ships increase.
For trading missions the amount could be increased or more diverse wares have to be dekivered.
But even in highest rank, lower rank missions should sometimes appear. Failing a mission should reduce the rank a little bit.
4. Chain missions:
Why not make real mission trees where the player maybe first need to place some satellites in enemy teritorry (this will lead him next to an enemy installtion). In the next mission he has to destroy a specific installation. Then in the final mission the faction does not want that this installation will be rebuilt and spies have discovered a construction ship (of course escorted by some ships) is already on the way to rebuild that installation, so the player has to destroy it. At the end the payout will be very big (several millions, maybe even 10+mio, but the player should expect the loss of several owned ships).
What do you think?